Halo 4 Discussion

Discussion in 'Halo and Forge Discussion' started by thesilencebroken, Jun 6, 2011.

  1. The Trivial Prodigy

    Senior Member

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    That Railgun is literally the first piece of good news I've heard about the H4 multiplayer so far. It sounds like it'll be like the brute shot, only with less sending-things-pinballing.

    Also, aren't railguns generally on a larger scale?
     
  2. Wood Wonk

    Wood Wonk Ancient
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    currently, yes. but in a sci fi video game based 500 years in the future, i suppose a handheld one isnt too unbelievable.
     
  3. bullet2thehead9

    bullet2thehead9 Promethean
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    Actually its based 540 years in the future, not 500.....just saying.
     
  4. CAPNxXxCANT

    CAPNxXxCANT Forerunner

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    Oh well that changes everything.

    I was surprised by the railgun though. I thought most sandbox additions were gonna be forrunner or precursor or whatever
     
  5. Monolith

    Monolith Ancient
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    I lol'd

    I too hated the spartan laser. Nobody likes dying whilst frolicking in a mongoose (yes I said frolicking, problem?) from being lasered across the map.
     
  6. Organite

    Organite Journalist
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    Something like a small-scaled gauss cannon would be an adequate replacement for the Spartan Laser in my eyes.
     
  7. cluckinho

    cluckinho Well Known
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    Bulletin. A pretty good one this week, actually written by Frankie.
     
  8. Sgt Surchin

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    I thumbed through a lot of that and the only thing that caught my eye was this...

    [​IMG]

    . wat
     
  9. Loscocco

    Loscocco Ancient
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    ACTUALLY it's based 545 years in the future, not 540.

    Specifics, man.
     
  10. Monolith

    Monolith Ancient
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    It's not accurate until it's to the exact millisecond. THE MILLISECOND I TELL YOU.
     
  11. artifact123

    artifact123 Forerunner
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    Good that now that it couldn't get worse, all starts to get slightly better. If they just specify more. I'm not sure if we'll see a few special playlists with AA's and Random Weapon Drops and **** or a few special playlists that haven't got that. I hope matchmaking infection will be decent with more gametype and map variation. Shotgun+Magnum+Sprint can get boring too damn fast. Maybe they can put the Loadouts and Perks or whatever to good use in Infection and let you choose between multiple Loadouts.
     
  12. UnfrozenLynx

    UnfrozenLynx Promethean

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    Hiding in a corner or up on a ledge killing zombies with anything can get boring too damn fast.

    OT: My ideal railgun: Gauss Hog-type firing mechanism, 3SK, 0.75 sec cool-down between shots, and a 2x scope w/ a reticule twice the diameter of the SR's. Also, for shits and giggles, the ability to shoot through walls, but only when coupled with the use of Forerunner Vision.
     
    #2632 UnfrozenLynx, May 3, 2012
    Last edited: May 3, 2012
  13. SargeantSarcasm

    SargeantSarcasm In Loving Memory
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    /suddenly wishes he had released his infection map
     
  14. Transhuman Plus

    Transhuman Plus Ancient
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    Vehicle support. Larger maps, plural. Thank ****.
     
  15. Skisma

    Skisma Creative Force
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    Wish I could read it. Every time I load the page on my iPhone it just kicks me off safari completely. Last weeks bulletin worked fine, it's just random when it happens. Same goes for most member profiles here on FH. Tried clearing my cashe and cookies, didn't work. Not trying to take discussion away from H4, but any ideas why this is happening?
     
    #2635 Skisma, May 3, 2012
    Last edited: May 3, 2012
  16. FrozenGoathead

    FrozenGoathead all i want is a CT that says mullosc
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    Apple is still pissed at Halo for ditching them.
     
  17. Organite

    Organite Journalist
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    Triton?
    Why haven't you?

    I honestly wish they would go back to designing maps for specific gametypes like they did in Halo 2. Yea, that severely limited how the map played with out-skirting gametypes but to me it worked a helluva lot better than trying to make every map support every gametype. Sometimes, you just can't do it.

    For example, Relic and Terminal are easily my favorite Halo maps ever and they were only playable with a few gametypes. Yea, this can go awry when you design a map specifically for ONE gametype, (i.e. Invasion specific maps) but the progression style play of Invasion is mostly to blame for those maps' incompatibility with other gametypes.

    Seeing this idea applied to gametypes that have been developed in later games (i.e. maps designed with Infection in mind) would really spruce up the player audience that wants to play those gametypes instead of just the standard Slayer/Team Slayer games.

    Just a thought.
     
  18. The Trivial Prodigy

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    Or they could make it so Infection actually has some semblance of balance and is even remotely fair/fun for the zombies.
     
  19. RightSideTheory

    RightSideTheory Legendary
    Forge Critic Senior Member

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    As long as the fix it so you can't sword humans after you die, I'll be set.
     
  20. Pegasi

    Pegasi Ancient
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    In relation to the live action series they're producing. Jorge perhaps?

    EDIT:
    Both good as far as I'm concerned.
     
    #2640 Pegasi, May 3, 2012
    Last edited: May 3, 2012

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