We simply cannot have honor rules, because there will always be that one Jerk that doesn't comply. And the pallet idea is a bit too extreme, no one will want to break a pallet every time they spawn. the magnum is a bit too accurate for a starting weapon, I feel it would be more annoying than the SMG, and IIRC it has alot more ammo
I agree with the no honor rules. For one, it is a just a rule, rules are broken all the time. I highly doubt people will listen anyways and two, newer people to this would just not even realize the rule and think it is a horrible remake. If this is going to be a playable game to anyone, even newer people, then everything needs to be simple, it needs to be playable to the biggest noob there is. So most likely no magnums, but no SMGs either because you would need rules for them too Hey you're welcome. I will try to keep updating the projects once in a while, it's just that we need more people to make these maps as well. Also, for my map do you think that a mancannon will work? Shoot them out of that spot, preventing them from getting in. That way smokers don't have to be the only ones to worry about campers.
Alright, I think that part of the map seems good now. Thanks for the suggestions everyone. I still need to straighten the map up, maybe add an effect for aesthetics because it is way too light, fix the gametype, due to some common problems that gametypes just won't allow. We all need to agree on infected and survivor damage resistance and weapon damage. Otherwise we will have infected weapons settled, but we just won't have the L4D feel. If it is too strong or too weak, then the gametype won't work out even with good enough weapons. Same goes for infected and survivor shields.
I JUST REALIZED HOW TO GET THE PP TO WORK we set there damage modifier down so we can take away the shields, It was right in front of us the whole time... ...I feel dumb now...
I'm assuming the pp is plasma pistol. Yes that will work. Especially on my new map, because it forces people to use the plasma pistol like a common zombie. Yes... perfect... mwahahahahahaha.
So then no health system (Overshields)? Just no shields, with infected having a low damage modifier? Alright then. Also, does anyone know how to make a flip switch? Where you flip a vehicle as the switch? I'm remaking the elevator map, and I want the elevator button to be a flip switch which destroys a grav lift...anyone know how?
look at my map for a switch and if theat doesn't help PM me Just tested the PP/No shields system IT WORKS! it is near impossible to do ant damage with the PP! it takes 13 sword slashes to kill a survivor with 1000% damage resistance and the zombies have 25% damage modifier. I shot at the survivor with single shots (duel-wielded) for about 2 minutes straight, and then got fed up so I pulled out the sword to just see how many slashes it would take It took 11! and the Overcharge is weaker than the single shots! I overcharged for about 2 minutes also and it took 12 slashes! 26 punches with the PP to kill! and 15 seconds of exposure to the sentinal beam beam to kill!
That won't work. Try doing 10 sword slashes, then wait 30 seconds, then do 10 more. They won't die because their health recharges. I tested this all out when I made my map guys. Plus, a big part of L4D is knowing how much health you have left, and how cautious you have to be because of it. And AR is pointless as a weapon. No one will use it. It basically will have the same range as a shotgun, just a bit farther. The BR is the way to go with no headshot damage. Works the same as in L4D when the zombies have no shields. I mean if you have 3 weapons choices, Sniper, Shotgun, AR, would you EVER choose an AR? The BR would not be overpowered either with no headshot damage.
in my map I always took the AR/Shotgun because when a constant stream of zombies is coming you hardly have time to reload the shotgun and the shotgun takes a while to reload.
Thanks for the switch Meta. While I agree that the health system is important, a larger priority balancing the normal infected. The main problem with no shields is a lack of a health bar. However, the main use of the health bar would be to know when to grab the overshield "health packs," something which won't even be in the remake because of the lack of shields. I think the way to go is the no shields, plasma pistol system, with humans having 2000% resistance, 100% modifier, and no shield recharge. Zombies have something like 50% resistance, 50% modifier, and no recharge. As for the BR vs AR debate, in L4D, the auto rifle is usually overlooked in favor of the hunting rifle or auto shotgun. In the remake, an AR would be closer to the source, but a BR would have more usefulness. I like the AR better though.
Maybe I didn't make myself clear. The health you have when you have no shields recharges. Let's say it takes 20 beatdowns do kill a person with 2000% damage resistance and no shields. If you beat them down 19 times, then wait 30 seconds, it will still take 20 beatdowns to kill them. Come on now, no serious L4D player actually uses the Hunting Rifle. Especially in survival mode.
As for the AR v BR debate, I vote AR, or at least for my maps, because it is much better for smaller areas and plus, with AR you dont scope in. Now we need to decide tank settings, because if the tank has overshields you have to wait for them to charge and then after they are done, you are still stuck fighting something with rechargable shields. Dont know bout u, but I would freak out at that. Maybe a damage resistance tank? I tried the shield thing, and the tank actually felt like a tank, unlike my old gametype, but the recharging shields are a problem. Ideas?
The custom powerup the tank gets should enable shields, increase his damage resistance to something like 200%, and decrease his movespeed and gravity. Along with the overshield, I think this will work.
So PP is out of the race our options are... SMG Magnum and Sword SMG - inaccurate, weak, but has a rather large clip Magnum - Very accurate, and a moderate clip Sword - close range only, longer range lunge well... which one? we need to justify why each weapon should be the starting weapon. I say sword because it's only close range and cannot be used for hit n' run as easily. but... The hunter needs the sword also... that's why I purpose that we give the hunter, and the hunter only, an overshield. It would give him more health and make him different from the common infected.