Remake Halo 2 Lockout

Discussion in 'Reach Competitive Maps' started by Anguish SouL, Sep 13, 2012.

  1. Anguish SouL

    Anguish SouL Forerunner

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    I know there's ton's of lockout remakes out there but i had to do one for myself so i can at least say i did one and hope it turned out good.It supports all game types except Race and Invasion.This map is meant to be played with 110% Player Speed,125% Jump Height and 100% Player Gravity with no Load outs to get the feel of classic.I have a Custom Game type to download if you need it.So with further ado i give you Lockout.

    Weapon's,RT= Respawn Time
    x1 Sniper Rifle-120 Second RT
    x2 DMR's-35 second RT
    x1 Needle Rifle-30 Second RT
    x3 Magnum- 30 Second RT
    x1 Needler-30 Second RT
    x1 Energy Sword-120 Second RT
    x1 Plasma Pistol-35 Second RT
    x1 Plasma Rifle-30 Second RT
    x1 Plasma Repeater-30 Second RT
    x4 Frag Grenade's-30 Second RT
    x6 Plasma Grenade's-35 Second RT
    x15 Fusion Coil's - Never Respawns
    x3 Health Stations-45 Second RT

    Note- I did not set a kill zone on top of the Sniper Tower or Top Lift Tower for reasons that the original Lockout did not have kill zones there.However i did set a soft kill zone on top of the library.I have yet to Test this map in a full lobby and if you all do please tell me what needs worked on if it lags.Thanks and i hope you all enjoy!




    Lockout Overview

    [​IMG]

    Library Front
    [​IMG]

    Inside Library right side
    [​IMG]

    Inside library Left side[​IMG]




    Middle,Top Glass
    [​IMG]



    Bottom Glass
    [​IMG]


    Sword Spawn Bottom of DMR/BR Tower Gap
    [​IMG]

    DMR/BR Tower Walkway
    [​IMG]

    Elbow
    [​IMG]

    Blue Room.Bottom Lift
    [​IMG]


    Top Lift
    [​IMG]

    Green Room Tunnel Next to Blue Room
    [​IMG]

    Sniper Tower Back
    [​IMG]


    Sniper Tower Front
    [​IMG][​IMG]
     
    #1 Anguish SouL, Sep 13, 2012
    Last edited: Sep 18, 2012
  2. DC

    DC Ancient
    Senior Member

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    This is a nice remake, pretty much is the same, i'd have to play it to really get a feel for the size, but one thing, the piece usage seems random and doesn't really give the map a complete feel, just looks like you slapped whatever fit into the space you were designing. Also, you should have made it high above water to give it a more lockout feel.
     
  3. Anguish SouL

    Anguish SouL Forerunner

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    The reason it was built in the area i chose was because if i had built it above water it would have trouble loading the back ground in which it would just lag like crazy.although i do agree i should have built it above water i just wanted it to have a different feel to it and no i didn't just slap everything together lol it took a half a year to actually work out the kinks to know what to use or not to use. if you notice i tried not to use many reflective surfaces.for instance the Flat Block,2x1 is highly reflective i didn't really want to use it but there's only 2 of them on my map.Anyways thanks for checking it out.
     
  4. theSpinCycle

    theSpinCycle Halo Reach Era
    Senior Member

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    No offense, but many of the pieces just don't mesh well. The three fusion coils in the last picture are excessive - if one blows up, the others will too, so why bother? It'll achieve the intended purpose with just one.

    I can't say much for the layout and truth of this map - I've never played Lockout itself.
     
  5. GetRdy2Fall

    GetRdy2Fall Promethean

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    Looks good...The piece usage doesn't bother me at all. The only thing that does is where it's located. I understand you built it here for a reason but I think it would still be better somewhere else, like down the side of a cliff (like in uncaged)

    Would also like to know how big it is and how many people it holds, cause I doubt it's 16

    Good job
     
  6. Anguish SouL

    Anguish SouL Forerunner

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    None taken,on the fusion coil part there was 3 on the original lockout so i wanted to keep it authentic like halo 2's if you click the link here.http://h2.halowiki.net/images/0/06/Lockout2b.jpg You will see the original halo 2 lockout sniper tower.


    Edited by merge:


    Its a small to med size map depending how you look at it and it can have 2-16 players can play on it but it might suffer some lag with slow connections,so i would say 2-8 to be on the safe side.I have yet to do a test run with it so its hard to say.
     
    #6 Anguish SouL, Sep 13, 2012
    Last edited: Sep 13, 2012
  7. Narfidy444

    Narfidy444 Promethean
    Senior Member

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    I downloaded a lockout remake before... this one is alot purdyier :p
     
  8. SimmonsZore

    SimmonsZore Promethean

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    this looks alot better then other lockout remakes ive seen hopefully the gameplay show it
     
  9. Paradis3

    Paradis3 Promethean

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    I do have to agree with a lot of other reviewers on this...
    But also...
    After playing about 4 games..
    I've noticed that you may need to make the map larger or add more distance with the walk ways...
    It seemed that it would just get too crowded at times and i never really remembered that from the previous halo's...
    and some rooms just seemed like there wasn't the enough space. Everything just seems so cluttered...
     

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