For a game mode I am trying to create, welded vehicles play a big role in the gametype. I used elements from the "Star Wars: The Old Republic" to make ships that work with WyvernZu's "Infinity Seige," gametype. The banshees and wasps have been welded together to make realistic Republic and Imperial fighters, but I cannot get them to respawn properly. The actual wasp/banshee would respawn, but the welded objects don't, and if they do respawn, the objects are all over the place. Are there any fixes to this, or if scripting is the solution to manual respawning.
All fighters have as follows: <Respawn_Enabled-On_Condition-On Death Deletion_Timer-45> <Despawn_On Timer-Off_On Abandoned/Disturbed-On_Timer-45> This is true for the whole welded object not just the vehicle. If it helps, no scripts are active and Spawn Order are all at 0.
My recommendation would be to ungroup the vehicle. Then you set the blocks on a respawn timer and tell them to turn on alpha when spawned. Set the vehicle to spawn when alpha is turned on and turn alpha off when it despawns. Then set the blocks to despawn when alpha is turned off and reweld everything.
Thanks for the feedback. I tried to do it with one fighter and seemed to work. Problem is that my game keeps crashing because off how much welding necessary for the gamemode to work.