H5 Scripting

Discussion in 'Halo and Forge Discussion' started by Caprakan, May 16, 2017.

  1. Caprakan

    Caprakan Legendary

    Messages:
    2
    Likes Received:
    1
    Hi there

    I'm very new to Halo5 Forge but I have grand plans! The problem is I have no idea how to implement them or if they are even possible!

    1a) Is it possible to have objects set as targets which award points when destroyed?
    1b) and is it possible to make these move around so as not to be easy targets?

    2) Is it possible to constrain Spartans to have to remain on a turret (and not detach it, either)?

    3a) Is it possible to despawn a Spartan (with no penalty) and respawn elsewhere (or transport)?
    3b) and is it possible for this to happen when an enemy enters or leaves a particular area?

    Thanks very much in advance for any and all contributions,
    Cap

    P.S. Sorry if these questions are addressed elsewhere - please point me in the right direction if you know where I should be looking!
     
  2. FRED lllll

    FRED lllll Legendary
    Senior Member

    Messages:
    216
    Likes Received:
    246
    1a) there is a event labeled destroy/death. There you can use the script "score value..." to increment your points

    1b) yes it is, give them each a label and use a script brain that "on timer..." event picks a random number. Depending on what it is, force the object with the label to move using the move script and setting the object to be " of object label"

    2)phase a warthog into the ground and out a box around the player of invisible blockers to prevent them from moving

    3A)use scripts to spawn a sender nod at the player location teleporting the player and vehicle (warthog) across to the reciever

    3b) on boundary check-object event send a message that spawns the teleporter
     
    Egggnog likes this.
  3. Caprakan

    Caprakan Legendary

    Messages:
    2
    Likes Received:
    1
    Thank you, I will give all this a try. :D
     
    FRED lllll likes this.

Share This Page