Anyone available to jump on and give me a hand with a few scripts? I've been having a bit of trouble in one area... waypoint forums go ignored. Maybe I can get some help here.
Ok I'm just going to throw this out there because the map is not public yet. Assuming there is a large room divided into two sides. Side A has one red and one blue player. Side B has one red and one blue player. When Side A red guy gets killed I need Side A blue guy to teleport to Side B. I've gotten pretty well rounded with msg send on activation and timers for despawning weapons and objects. When it gets any deeper than that I'm lost.
I haven't personally scripted anything to happen upon a player's death... probably would be triggered by them considered as "despawned", but I do not know for a fact (Someone else?) Try this (there may be a better way, but this is what comes to mind) you'll need two zones (1each team), overlapping, and covering the entirety of each side (4) - use script brain, usually (I suggest creating all four zones and size them first, then multi-select and create scripts all at once - then, individually change variables to customize for its unique purpose). You will also need a teleporter sender and receiver on each side. Side A: Team zone 1 (sideA) - define a boundary to cover desired area. Define as team specific. Script 1: boundary check, continuous, players Do=add label (pick a user label such as User: Alpha), add to players. Teleporter - (If you are only doing two v two, with two players possible on any side at the time, you don't need team specific ones. This will force all surviving players on the side to teleport out. Otherwise, you will need two team specific ones on each side) Senders need to have their boundaries extend the entire side so they will catch anyone, regardless of stepping on a "plate") script 1: on round start, despawn. (or on message receive zulu, despawn - if this, set up a switch to help you test all of this which will despawn objects by sending zulu when you interact) script 2: (I'll get back to you if I figure out how to detect the death of a player - SOMEONE ELSE?) but upon detection of death of a player, you could trigger the teleporter to spawn. If you wish to transport all surviving players on that side to the other side, this will be sufficient, otherwise, you'll need one for each team on each side, to only teleport members of a particular team) on detection (once this is figured out), spawn -add action: wait .4 sec -add action: despawn (this will make it appear for a moment, then dissappear, so that a player spawning in moments later will not also get teleported. Obviously, make sure there is no instant spawning) Let us know how it goes!
Thank! I'll mess around with it in a little bit. Have a few work things to finish up then I'll play with it. Thanks again.