Or its just poorly designed. Objective is there to help with eliminations - see CSGO where most of the rounds end in elimination
As do I in most, as a keen CS viewer (less so a player these days) this is a really shitty attempt at it in a game which doesnt compliment it all. I think the choice of symms comes from not wanting attack/defend, which im guessing is a 343 suggesting. To make Breakout "Ok", and more in Halo with classic Halo. -Ditch the different shields, if it cant function as Halo, dont do it. -Attack/Defend -2 plots -Asym maps -Use extractions since its halo I guess, 3s arm, 30s detonate, 7s defuse (defuse automatic win) -And to add a Halo twist, one weapon spawns at start with low (power level would be like a 2 shot sticky det in Halo 4), something at 1 min (a zero clip sniper), and then something huge at 1.45 (rockets). Yes, rockets sound silly, but you'l make sure you move for them with 15 seconds left in the round (2 min rounds btw). Those power weapons allows the team down a man to have "some" chance at coming back, which is much harder in Halo with longer kill times. Yes its similar to CS, but that game works for a reason.