It was a good idea, but it does not play well at all. I kept on spawning in one area, that only has one way out, and my friend just stood out there with a shotgun. If there were more ways to get to places I probably would of liked it better.
The underneath tunnel is a cool concept, however it doesn't play that well on this particular map. Sort of reminds me of Isolation with the underbelly of the map theme going on. I don't see how this map can be fine-tuned to incorporate them better though. Let me know if you update the map. --dc
I really like this map a lot. Great original idea, expertly interlocked, and awesome weapon placement. Its not quite perfect however. It seems like a great map for 2v2 but after that it seems like it would be a little too congested. Also the top area where the energy drainer spawns seems way too powerful. Only 1 way up into the room, it seems like whoever gets there first can just hold that area down by themselves with the energy drainer and shotgun since the only way to get up is through the lower tunnel. However, I don't really have a good solution to this problem and I def. would not want to give the impression that i dislike this map because I really do.
oh geez. after i did a forgethrough on lunar chronicle i came back and clicked on the gulf one adn relied here by accident. lol sowwy mawet. i'll add it to the correct thread.