Looks pretty neat from the pics. I'll look at it later and see how it plays. How well do you think the map plays smoothness wise? Other remakes of this map seem to suffer from frame-rate issues. I just wanted to know if you dealt with the same problem.
Map looks very clean, like PeteTacular said above^ i hope the frame-rate doesnt hinder gameplay like other variants do...
I didn't experience any lag issues--Kudos! One real problem that I noticed was there were lots of trouble spots I could get to without there being a soft kill zone in place. I think that should definitely be fixed. For example, above blue room, Over shield room, and a few places underneath the map. About the map itself, it's not scaled accurately, but it works really well. It plays the way it should for reach settings. The only main concern is that green area to elbow is exposed as there is no tree-like cover in place. The map also feels bare because there is no extra flare, like a hanging structure over the center. But extra flare should not be priority one, especially when other remakes of this landed up with lag issues. Two pieces of advice that I think would improve your map: there is some z-fighting going on in a few places, and there are ways to solve that issue without changing the actual map. The other thing is that there needs to be a small ledge to jump from sniper area to over shield room. You have 20$ left in budget, and I think that's enough budget to work something out. Hope you found my advice useful and great job with the map! If you do try to make the changes I suggested (soft kill zones, z-fighting, and jumping ledge) and have trouble with any of it, just let me know and I'll be glad to help.