Hello everyone and welcome to this post, this map (unlike snow fortress which is now deleted off my share because it sucked bad) has pics so it is up to FH standards thanks to haloscreenshots OK now to the map Ground Force is a well tested and cheat-proof valhalla map (I will make a sandbox version) where it is all about dodging This game was inspired by playing on Mass Driver, I had rechargable grenades and I tried to stick my friend who was in the hornet, this gave me an idea Now you may be thinking why valhalla and not sandbox, well because I am aware that not everyone has the mythic map pack and I want everyone to play on this Anyway, here is an overview And another overview Now here are the rules... The zombie gets into the hornet like so Then tries to dodge the grenades that the humans throw, which this person obviously did not do And... BOOM!!! Custom Powerups make you jump higher Plz download the map and gametype MAP: Halo 3 File Details GAMETYPE: Halo 3 File Details P.S. I will make a sandbox version k
sounds pretty simple....is it one life? or does the zombie try to infect other too? Also what are the other vehicles for?
vehicles are just for background, they do not affect gameplay lives? you get 1 and there are 2 zombies
yo you already posted this a while back cus i already downloaded this.... idk if your necrobumping your thread or just doubleposting but..
The idea is really though out! I can't wait to try it with my friends! I think that you could delete some of the random things on the ground. It looks like all you do was out a hornet and a bunch of items spread out to make it look like you did something. Also, wouldn't it be the zombie on the ground and humans in hornets? I think it would make more sense.
It is just for a little makeover for the map, it would be boring having a plain valhalla with hornets, and the hornets can do something to defend BTW You need to remember it is all about the gameplay, not the area, the area is just to flash the gameplay up a bit, but pay attention to what is happening
So the zombie can get in vehicles, so you put scorpions around the map? And does the zombie shoot at the humans? If so, couldn't the humans just sit by one of the 10's of teleporters and walk through whenever in danger? If the zombie isn't supposed to shoot, then why would the humans even try to stick em? I see no motivation atall. Why does the zombie start out with rockets and a grav hammer? How do random crates 'help' gameplay? This map probably took you about 15 minutes, didn't it? And how do you "forget" that you already posted this map, when all the text is just copy and pasted word for word from your other thread?
That makes no sense to me? People have one live that is why they bother sticking them, and you get points and the rocket + grav hammer is to help fight the last one (it really does not help though, trust me) so does that answer your questions and like other minigames, it is for fun, not an infection gametype so humans are invincible and I forgot I posted it alread k, people forget now stop blabbing on about errors that are not even errors, just part of the game P.S. This took about 30 minutes to make, the gametype took about 2 hours of testing and stuff to get the right gametype, but that does not matter as long as the game is fun k