Grip-Shift By- Uncle Borat, IxCRAZYxDRAMAxI Download Grip-Shift Grip-Shift Is A RaceMap, It Happens To Be The First Racemap I've Ever Built! Hope You Enjoy It! Mongoose Spawn First Bump-hill Followed By Second Bump-Hill To Platform A Platform A Down To Ground Level Ground Level Sheild-Door Bounce To Platform B Platform B Curve Back Down To Ground Level Ground Level Curve To Finishline Room Finishline Drift Finishline Goes Under Mongoose Spawn Back To First Bump ACTION SHOTS! Grav Lift Jump FAIL Don't Shoot Or Kill It's A RaceMap And Besides.. THIS WILL HAPPEN And This.. Finishing Photos! Thanks! Be Sure To Rate & Download!
really good. its very interesting with all the jumps and the shield doors. i got a question tho, doesnt the first bump slow everyone down to much to make the jump? im sure u thought of that already. any way. cool map. loks like some fun game play. 5/5. i like when race maps have shield doors and jumps like this.
This looks very good. As far as I can tell, smooth interlock. This map looks enjoyable too. I've been liking race tracks a lot lately. This one looks good. Too bad my Xbox is broken. Anyways, 5/5
This looks pretty neat. I couldn't give much of a rating because I don't race in halo much. But I DO use grip-shifts due to my preference of Sram for my Felt brand full suspension, which is use on more downhill style stuff. I prefer Shimano components on my S-works hardtail though, being that I like their products and button shifting while riding cross country. May I make any of that more for confusing for you sir?
Hey Borat. It was great testing this map with you, even though you thought I was in the Testers Guild XD. (By the way, I'm the white ODST.) Nice name too. For confirmation, yeah, this map is very smooth. It's well interlocked with not many, if not no bumps. The jump at the biginning of the race isn't a problem if you're wondering. You normally land find... If you fall off, it's your own fault lol. One of the niceset features is the sheild door jump. If you hit it perfectly straight, you will hop onto the higher part of the track. The movable object corners are really solid, so there's no danger of smashing through. If you want to succeed in this race, control is everything. If you're too fast and reckless you will lose your grip, as the name of the maps says. Also, if you're wondering what the cage is, it's a spawning place and the roof is a spectators landing (with plasma turrets as cameras.) The teleporters lead to that box and roof, but the one by the start/finish line leads you to a grizzly death... Improvements for next time I seriously suggest a territory type thing like on many top race maps to make the race more competitive. I know you said people would camp by the area, but I'm sure you can work it out. Great job. 4/5 - add the territory system lol!
thanks for the comment, and by the way the first jump doesnt slow you down, i thought it would too but it dosent
Looks like a pretty good racetrack. The interlocking looks good but some of the ramps off of the ground look a bit rough. You should consider making them more level as they reach the bottom if you know what I'm saying. 4/5
when i decide to make v2 i will deffenitly make the territory/KOTH gamestyle for the race, BUT i'd have to blobk off all other ways to get to that area besides the real way, because people have ceaped it and found cheap ways to get past everyone ellse.. thanks for the review Hazza
About the territory gametype. You can use that, but what I suggest is a VIP gametype similar to Rocket Race. Just put the go-to point where you want the finish line to be and make sure that it doesn't move. When you cross the finish line, you will receive a point. You can then add how many points to add and any other options in the gametype.
Um.. You should check out either Battle Tracks or RACETRACKS. Those are the two offical racing game types. I don't reccommend KOTH or Territory. Just make a VIP point and the game type will do all the rest.
Honestly this map doesn't impress me much. It looks like the bumps in the map would through you off, and it looks like soe of the things should be interlocked to smooth it out and arn't. It looks like a good Idea but maybe if you made a version 2 smoother it would be a bit better. Sorry but currenly no dl from me. Oh, and 2.7/5