Remake Grim Retreat

Discussion in 'Reach Casual Maps' started by redeyesmaster, Jul 17, 2011.

  1. redeyesmaster

    redeyesmaster Ancient
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    Hey guys this is my first posted Halo: Reach map and also my first turn away from the insane game-type I love so much. Although it is a remake i feel so close to this map because its something that I have been working on since foundry came out on halo 3, then i made a sandbox version, then i finally finished and perfected it on Reach. Let me describe the map for you friends, its a small map that could fit its entire size on two wall coliseums. It's a remake of a map from Turok: Rage Wars. there is a spike pit that has a death barrier to kill any unlucky soul. all weapons are placed on top of a 1x1 block to ad a visualization as to where the weapons will spawn, as well as add an effect to show exactly which weapon you're about to pick up is. The grenades as well have a small platform for the said grenade to position its self on. As for the Over shields they are placed low enough so you cant jump back up to the platform, yet set high enough so on (what i assume to be) ground floor you cant jump up and snag it. Each weapon has its own custom set respawn time as well as the power up. as for the gatling gun its possible to get 2 or even up to 4 on the map at one time the lucky part of this is that on the Turok map it is also possible to get multiple cerebral bores but with a change in games also becomes a change in pace, so i recommend that you keep an eye out for this power weapon of the map. (couldn't seem to get the human turret to work correctly so i went with the plasma turret.) I have been wondering if i should replace this weapon with the needler and change the needler to another weapon. Well why hold back from the pictures any longer? Lets show you what I made...

    Main Chamber:
    [​IMG]

    Spike Pit:
    [​IMG]

    Red Chamber:
    [​IMG]

    Blue Chamber:
    [​IMG]
     
    #1 redeyesmaster, Jul 17, 2011
    Last edited: Jul 17, 2011

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