Grifball Courts

Discussion in 'Halo 3 Mini Game Maps' started by Sagan, Feb 3, 2008.

  1. Sagan

    Sagan Ancient
    Senior Member

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    [​IMG]
    This post is for three new courts for my previous game mode Tschei'kour-da as requested. I figured rather than spam the forum with 3 new posts, I would just list them all here, since they all pertain to the same game mode: (Click on the map name for a link to the Bungie.net forum posting)

    The Narrow Way

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    This map reverses the basic set up in two ways:

    1.) Elevated pick-up points for the "ball" (bomb), complete with fusion coil hazards:
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    2.) Simple goal lines at each end of the "field":
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    The Custom Power-ups offer a 10s burst of 200% speed, but 0% damage!

    Construct Z

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    This map features more "vertical" play. The teams both have "center" goals on the upper level and "outer" goals at then opposite ends of the court.

    Teams Spawn under their outer goals:
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    The center goals are so very close together, but separated by a hazard:
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    Respawns happen in the "fingers":
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    Players "drop in" via elevated teleporters:
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    Sparse, sticky grenades can be found in opportune places:
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    Isotope

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    This forested court starts the teams out on their "towers":
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    Respawns occur on the towers and in and lower spawn room:
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    The natural "pink elevators" can be used to access a goal for each side:
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    These are the only goals you can escape from alive...(usually)...:
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    There is also an upper goal:
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    and a lower goal:
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    One bomb spawn is in the center of the field, the other 2 are in the caves:
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    Game Mode Info:
    Tschei'kour-da(Pronounced "cha-COOR-da") defined:

    *Before* the "grif-ball" variants came out, I created a game type with "elevated" goals and using 75% gravity to allow player to jump to the goals. This was originally just a Sword-type match, but I added the Gravity Hammer as a secondary and folks seem to like it.....as a matter of fact, the hammer / sword combo seems to work well for defense and offense...allowing players to best suit the task at hand.

    Modes:
    Tschei'kour-da (Hammers & Swords - 150% Damage)
    Pok-ta-pok (Alternate version - Swords only - Instant Kill)

    Filmclips:
    Demonstration of "jumpgates"
    One minute sample film of gameplay.

    Overview of Rule adjustments
    Base Player Traits:
    - Damage Modifier - 150%
    - Primary Weapon - Gravity Hammer
    - Secondary Weapon - NRG Sword
    - Grenades - None
    - Infinite Ammo ON
    - Speed - 125%
    - Gravity - 75%
    Bomb (Ball) Carrier Traits:
    - Damage Modifier - Instant Kill
    - Speed - 150%
    - Gravity - 75%
    - Waypoint - Visible to Everyone
    - Forced Colour - White


    Other Maps: Red v Blue
     
  2. Maxwell360

    Maxwell360 Ancient
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    Re: New "Grif-ball" courts

    Very cool, I like how the layout is not what players are used to, it will provide some fresh gameplay. Props.
     
  3. goldman 010

    goldman 010 Ancient
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    Re: New "Grif-ball" courts

    i would have never thought of griball on these maps. nice
     
  4. Sagan

    Sagan Ancient
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    Re: New "Grif-ball" courts

    Just be sure to adjust your gravity in your game mode to 75%...otherwise you can't quite reach the goals without help.

    and thanks for having a look! :squirrel_rubberduck:
     

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