This is a remake of Gridlock from Gears of War. This isn't the final version because I've noticed 2 problems. The back towers for each team are not perfectly symmetrical, and some of the cover doesn't completely block your character, but if I raised the cover up anymore you wouldn't be able to shoot over it. Anyway it's as accurate as possible, I used an overhead map of the original Gridlock I found online to create it. The only thing that isn't faithful to the original map is that under the stairway from exiting the back tower there is an opening that you can crouch under, and along the first stairway up to the back tower there is a ledge to walk along the side. Thanks to Riadraptor and slayer9541 for helping me. The gametype I created for it must be used for this map to work, otherwise you can just jump to places that you shouldn't be able to go. I have perfected the gametype and made damage levels very balanced for each weapon. I used Elite Slayer as the base gametype because the Elite's health regenerates back while the Spartan's health does not. Weapons: Needle Rifle (2) Sniper Rifle (1) Plasma Grenades (2) Grenade Launcher (1) Picture time I'm thinking of redoing the back tower area for each side because I think it has some useless pieces. Please tell me what you think of the map and if you find anything else that I can improve please let me know, thanks.
pretty dece... but I hope that 1. Your spawns are really thought-out (since you'll be playing this on a Halo game obvi.) 2. You spice the colour s up a bit. I want it to look like the aestethically-pleasing one from Gears 2, not the bland one from the 1st.
Cool, but really the color is not good. Try mixing Colorbind with Juicy or Nova, it creates a very nice effect. Base players trace > health and shield > health regeneration