I SEGA USA II: Does anyone have any experience fixing a lighting issue where the reflective lighting on detailed objects turns green? It seems to be effecting the reflective global lighting. At the moment my light map is under 50% and in the green. The lighting glitched out after adding some location names and after adding a few prop details along with a water FX. I’m forging on the Tidal canvas.
see "cube maps" Cube Map Locations | ForgeHub - https://www.forgehub.com/threads/cube-map-locations.153601/