Grave of Gods V2

Discussion in 'Halo 3 Casual Maps' started by Kilamanjara14, Aug 12, 2008.

  1. Kilamanjara14

    Kilamanjara14 Ancient
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    Their enemys are back but this time the grave is different!

    Improvements: Much cleaner, not as many power weapons better "anti spawn kill" better main building, and different graves for each different God.

    The Front Entrance
    [​IMG]

    The tunnel under entrance
    [​IMG]

    Upgraded anti spawn kill
    (p.s. inside there is a teleporter that leads to 3 teleporters outside of it so it makes it much harder to spawn kill)
    [​IMG]

    Main Building
    [​IMG]

    Tunnels
    [​IMG]

    Inside Main Building
    [​IMG]

    Top of Main Building
    [​IMG]

    Normal God Grave
    [​IMG]

    Mega God Grave
    [​IMG]

    Overview
    [​IMG]

    Weapons List
    2x Shotgun
    6x SMG
    1x Rocket
    4x Battle Rifle
    4x Assault Rifle
    4x Magnum
    2x Snipe
    4x Spiker
    4x Mauer
    2x Brute shot​

    All weapons are never respawn and you DO NOT have infinite ammo.​

     
    #1 Kilamanjara14, Aug 12, 2008
    Last edited: Aug 12, 2008
  2. FreshCherry

    FreshCherry Ancient
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    it seems like a nice map, but just is very sloppy. you should make a V2 and make it a little neater.
     
  3. Kilamanjara14

    Kilamanjara14 Ancient
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    Can you please tell me what is sloppy... because I have made all of the floors very clean and in real game it looks very clean
     
  4. xI F0X H0UND Ix

    xI F0X H0UND Ix Ancient
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    I agree with killnon2, the map seems good, but it's sloopy looking. I don't really see the point of having all those teleporters. I suggest you make another version that's neater.
     
  5. Seaboro Kibbles

    Seaboro Kibbles Ancient
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    looks like a good map, the anti-spawn thing is usless, just make more spawns instead of one. Asthetics are great. I dissagree with everyone who has commented sofar, this map looks smooth, and i hope you do get shots of map from other angles.

    And I see what the pallets are for! you can break them and hide in the graves! am i right?
     
    #5 Seaboro Kibbles, Aug 12, 2008
    Last edited: Aug 12, 2008
  6. Kilamanjara14

    Kilamanjara14 Ancient
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    The teleporters are to add to a sense that the burial ground has gods in it
     
  7. Kilamanjara14

    Kilamanjara14 Ancient
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    The teleporters go to the teleporter right next to it and I will get some more angles of it
     
  8. DimmestBread

    DimmestBread Ancient
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    I do like the idea. Props to you.

    Now people, come on, why don't you tell the kid which areas of his map look sloppy to you. Just telling him, oh its sloppy make a v2 doesn't help him. He won't know what to make straighter and cleaner in the v2. Also, there is a chance it is sloppy for a reason.
     
  9. Mace

    Mace Old Tyme
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    this is much better than the v1 esterday
    the roof looks kinda messy
    did you use telle nodes to hold up the pallets?
    it aslo looks like you flipped the map which is interesting
     
  10. Speed-e-cake

    Speed-e-cake Ancient
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    I personal think that there is way too many power weapons on this map, infection where the zombies get blown to bits by every weapon thinkable is pretty tedious when you're the zombie. And for you're "anti-spawn camp" contraption (<--Do I sound old for saying that?) you could shoot the zombies as they pass the shield door which is pretty much spawn camping if the zombies spawn behind it all the time. It's a great idea for a map; however executed poorly. Sorry.
     
  11. Kilamanjara14

    Kilamanjara14 Ancient
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    Speed-e the anti-spawn kill thing I forgot to add onto the post (I did edit it in though now)
    has a sender node inside that leads to 3 teleporters outside
     
  12. sexy dude

    sexy dude Ancient
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    i like the gods grave i want one like that when i do die any way this is a really nice map great job
     
  13. EGP

    EGP Ancient
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    ^ agreed there are too many powerful weopons on the map
    try to slow down with the teleporters on the map
    Interlocking looks very done, people think its not clean just from the pics
    good job 4.5/5
     
  14. TheMisterHat

    TheMisterHat Guest

    The tunnels are rather interesting and the map over all is aesthetically pleasing good work.
     
  15. Obibital

    Obibital Ancient
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    dude this is V2

    this is an amazing map, the construction of the graves is very interesting, i like how there is an intereor to all of the tombs, kudos.
     
  16. RadiantRain

    RadiantRain Ancient
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    The idea is priceless, but interlocking is sloppy... Because if we take a look at pcture 6 we can see the the boxes are not all straight, mabye this was designed to give it the look of a grave yeard mabye not. The rest of the map in my opinion is sloppy but I feel that this was done to give it the zombie feeling.
     
  17. Ja Red is Ninja

    Ja Red is Ninja Ancient
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    I just have to say that this has alot of un necassacary merging like in the 6th picture
     
  18. Savagesound

    Savagesound Ancient
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    It's alot different (for the better) and cleaner nice job fixing it up.
     
  19. Kilamanjara14

    Kilamanjara14 Ancient
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    If there are any ideas for a V3 please tell me I will not promise to do one but I will think about it thank you for SOME of the replies anyway
     
  20. Wingsofhalo

    Wingsofhalo Ancient
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    Seems like a good concept, but it needs more interlocking, and clean stuff up a bit, its dirty and sloppy. 3/5.
     

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