Got a soccer map nearly done, but I'm using the new-ish invisible team walls as the floor. There are scripts that despawn and spawn one team's floor when someone scores. But the player can actually get stopped by the edge of the next floor tile over in a custom game. I had the walls snapped together and then overlapped them slightly, but same problem. I see this thread where NOKYARD told us how to use the grid objects instead: http://www.forgehub.com/threads/broken-invisible-barrier-workaround.150817/ I might be able to go that route, or just use a regular floor and then swap it out when someone scores. Here's questions! Is there a way to just use the invisible blockers (team wall)? Does it matter which side of an object faces up? Does it help if objects are phased into each other? Do all objects have that bump when you approach them from the side? But not after you land on them...
First. Team blockers are bugged in Customs. They work fine in Forge but not in customs. Does it matter which side of an object faces up? Yes, but they are broken. You are always better off moving the wall off the court with scripts, rather than using despawn/spawn. I am not sure what you are trying to accomplish but having the invisifloor drop down quickly (0.10 time) is better than despawning. Have it move back into position more slowly so players don't go flying. In order to keep Forge floors (or walls) perfectly flat they must always remain in their Natural Spawning Position. Let me explain. Invisible Blocks, or ANY Forge items, used as floors MUST be positioned using this EXACT process or they will shift out of position during Customs. - Turn Magnets Off - Set Movement Snap to 4' - Spawn the Invisible Blocker (i use 128x128x64). DO NOT move it by hand. (I spawn all 9 at the same time for a Grifball floor) - Select Object Properties/Movement - Use the X Y Z Coordinate system to move the block to approximately the correct position. With Movement Snap to 4' they move quickly. - Once all the blocks are approximately positioned set Movement Snap to Z-Fighter - Fine tune each block's position using the Object Properties/Movement X Y Z Coordinate system. NEVER move by hand or use Magnets! - Once the entire floor is completed, save and quit your build. - Select the map from your Map List and start Forge. Do not just start Forge from the last save, go grab it from the actual map list, this is important (or, it was in all previous games, anyway). - Select all the invisiblocks (do not group) and set your Scripts to them all at the same time. If you screw up your scripts simply quit the build (without saving, of course) and start over. Do not save until you are happy with how the scrips perform.