Goliathian V2.0 A map, reminiscent of Blood Gultch and Waterworks, designed for tactical big team battles. The Guardian towers around Sandbox have been walled off to allow players to roam freely about the darkened sand dunes. With little cover out in the open, players are encouraged to use vehicals and team work to survive. Now supports All Gametypes. 12-16 players. BR starts recommended. I wanted to recreate the experience of playing on Blood Gultch and Coagulation because they are my favorite maps and I've been missing them since the release of Halo 3. I have rebuilt Goliathian from the ground up. Although the map is very big, mobility should no longer be a major issue. The bases are moved closer to the center and are now equipped with two-way teleportors and man cannons. There are plently of vehicals, including a Banhsee, a Chopper, Warthogs, and Mongeese, which respawn quickly. Teleportors take players to small camps located to the side of each base. The small camps include a Bubble Shield, a Rocket Launcher , and a Mongoose to help players move across the dunes. The mancannons transport players to the middle of the feild. The Spartan Laser spawns in a circle-like structure in the center of the map which will make for a fun intial battle to control it. The Kill Ball side of the map is basically an still open desert, which should make for fun vehical battles, but I wouldn't be caught wandering around on foot out there. Hopefully this version will provide a balanced gameplay for Big Team Battles, or Sniper matches or whatever you and your buddies like to play. If you enjoy the map leave a rating or a comment and share it with a friend. Thanks again for everyone's previous suggestions and support. I hope you enjoy it. Veiw from the top: Redesigned Bases. Note the mancannons and extra rooms on the side: View from the High Dunes: Redesigned middle. Sparatan Laser spawns in the big circle: Killballs, drive safe: Download
Absolutely exceptional; you've made leaps and bounds since the last version, demonstrating a true sense of structural, aesthetic, and mechanical awareness in your new setup of the map and execution in it's construction. Well done. -=Moxus=-
wow this looks really nice, i've never actually seen a map on sandbox that uses the entire field, now all you need to do is open the crypt XD jks. also the bases look great, DL'ing now
You truely have done much better this time but there is still a sense of... emptyness. I guess that the vehicles help with that though. Ill try it out on friday!
Yeah I totally agree. I learned how to ghost merge right after I finished making this map, and I was immeadaitly going, "Zomg, I could have done this, this, and that." I just don't have the time or the will to start all over, but perhaps in the future I'll try to do a bigger, less empty map. Not a another version of Goilaithian, but a whole new map utilizing the sand dunes and maybe the skybox. ( always wanted to do a 'space port' type thing) Until then, I hope you enjoy this one. =]
Making a map this big, you really do not have enough items to work on aesthetics. Just put in enough to support gameplay, and make people go out into the dunes on the sides. I once made a map like this with six bases around the sides, so people spawned in any of these, thus expanding gameplay over then entire map. (I never took the time to remake this on an OLN budget glitched canvas with merging) Now scrap the double columns in the center, the killballs, and the road of wedges, and put in something to help gameplay. No one likes dead space because someone could sneak around the edges easily.