GOLF WORLD CHALLENGE ADVENTURE SERIES This is the third level in the adventure series of golf! If you haven’t played the previous two levels, view the links below or search the Mini Game Map Forum for Golf World Challenges #1 and #2. Download the Golf World Challenge Gametype. This gametype should be used for all Golf World Challenge levels. Continue your adventure around Forge World with up to four players coop (or just yourself) making precise shots, overcoming obstacles, defeating bosses, and solving a few puzzles along the way. There will be 9 maps with a total of 18 holes that are meant to be played in order. I will be releasing one map each week (usually each Friday or Saturday). Whoever thought we would be playing golf with Halo? GOLF WORLD CHALLENGE #3: CANYON CROSSING Holes #5 and #6. It appears that the giant robot, Ball Buster, has invaded this course and has tried to stop you in your tracks. After successfully navigating the rolling hills, you have just tripped him up and he has been forced to relocate. However, he has activated additional weaponry to deal with his threat…. Continue on the golf course, shoot across the canyon, and take the fight to Ball Buster! SOME IMPORTANT NOTES: -I had previously released the first 4 Golf World Challenges on my file share with no announcement. There have been some improvements and updates made to include a new gametype, make sure to re-download each map and use the Golf World Challenge gametype link above. This gametype should be used for all Golf World Challenge levels. -You will have the choice of a golf club or hammer. The physics are different for each, but you will be able to make all shots with either. Highly recommend you practice with both in the earlier levels. Looking up, looking down, running forward (pretty much any movement) will have an effect on how far the ball travels when you hit it. -You may have to look and think a little, but it shouldn’t be too cryptic on where you need to hit the ball. The zoom function will help out. You will know when you have made a good shot. Then search around for an open teleporter. -A teleporter/checkpoint system has been used for these levels. You will not be able to access the next hole until you beat the first one. -You may see Xs on some maps. Don’t try to go there, you will die. You won’t be able to cheat either. -Based on the occasional random nature of Halo physics and lag, the occasional flaw will happen. However, we have spent hours of testing trying to minimize it as much as possible. Know that golf balls should reset automatically every 4 minutes or so if you hit it off the map. -Make sure you have a strong connection with the folks you are playing with. When testing, it was noted that the non-host on a slow connection would have trouble hitting the ball straight due to lag. If you can’t avoid a slow connection with friends, have the host hit the ball. -We have implemented ball returns and ball loaders. Yes, we are aware of games like Haloball that would preclude needing loaders and returns and would spawn balls immediately. First, as much time as it took, it was fun to create these. Second, Haloball rules would just not work for some parts of the level. Third, we wanted to incorporate more than 1 person playing. The other players can load balls, guide player shots in, and explore. Some of the later levels are not so clear cut…. -We tried to make the levels as aesthetically pleasing as possible. Most buildings and architecture have support structures where possible. Our biggest crunch was money. -Finally, Bul1etCatcher and I have teamed up to create these levels and provide some hopefully challenging and entertaining levels to a certain segment of the Halo fan base. Constructive comments are welcome especially if you find flaws not mentioned above. I already appreciate some of the comments I have received so far (including my disturbing-sounding gamertag which Xbox actually recommended....) Have fun!