Looks solid both in design and appearance. My only gripe is that I really dislike trees as line of sight blockers. It's just one of my things... Can't wait to get a first hand look at this.
I dislike when 1v1 maps are colored for callouts, but that just one of my things. I suggest trying the entire map one color.
Thanks,a Chunk.I will stop putting trees in competitive map and remove trees in this map.I'm looking forward to your feedback! Thanks,Xandrith. I lack experience of 1v1 map design. Thanks for telling me about design theory! I will apply your changes.
This map is forged well. It looks good. The one thing that was missing from my matches on here was medium length battles. One end of the map is fairly enclosed, and creates a lot of close range battles. The other end of the map is much more open, creating a lot of long range battles. The medium range battles weren't happening at all. Anyone that enjoys close quarters action will probably enjoy playing on here.
Many you really need to learn to take better pictures. I have no idea how this map is laid out from those screenshots. Take your shots from higher up and try to get more of the map inside the frame XD It looks pretty from what I can tell tho
Another issue I had in tests was the players ability to control the map from the first pictures side. You only had to routes to watch and if you got sniper over there it was pretty much gg.