Gladiator chaos

Discussion in 'Halo and Forge Discussion' started by ThePsycoOne, Apr 27, 2011.

  1. ThePsycoOne

    ThePsycoOne Forerunner

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    This is a game type I made after playing Bloodline champions. Its a Headhunter variant where you win by reducing the enemy's life's to 0, not by scoring skulls. where the skulls come into play is where, if you obtain 10 skulls, you get a large boost to your shields and damage, but you are no longer immune to assassinations. There are 10 different classes that you can pick from, 5 Spartan classes and 5 elite classes and they all play differently.

    There are 2 maps currently and im working on a third one.

    The first map, Anubite Armoury, is a zealot map that was used to test the gametype.
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    Not much to say about it, I added some extra cover and blocked off the top area.

    The second map, Hades Hall was made on forge world and is based off of the zealot map and is currently in testing.

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    #1 ThePsycoOne, Apr 27, 2011
    Last edited: Apr 27, 2011
  2. pyro

    pyro The Joker
    Senior Member

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    When you say people can choose from ten classes, you know they must decide whether to be a spartan or elite before the game starts.

    Did you make significant changes to the zealot variant besides the portable shields in the middle?
     

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