Gilgamesh. What else can I say? I can honestly say that playing on this map is the most fun I've ever had playing Halo: Reach. Opinions differ, however, so Let me know what you think about this Symmetric 4v4 map. 2 Snipers. 1 Rocket Launcher. 1 Grenade Launcher. To top it off. An Active Camo Power-up. Enjoy!
this one was my favorite! combat was smooth, there were no choke points that stood out. Good long sight lines but with plenty of cover. As I said in the other thread I love your style. Very clean maps. My favorite part is that this is actually a pretty flat map, but the geometry and aesthetics fool the eye into thinking it's a lot taller than it is. Nice job. I know i'm supposed to come up with some negatives but I'm drawing a blank. Maybe lose the camo and the bridge it sits on? I had problems figuring out how to even get up there. And the bridge really serves no purpose other than to hold the camo. . . . i dunno, that's the best I can come up with
From the pictures you have provided it seems like a well forged map, along with several routes to take. Though, four pictures are hardly enough to determine the layout. I would maybe suggest taking an overhead shot to give people a better understanding of your map, and I would also suggest labeling your pics so people know what they are looking at. Anyways, I will DL this and try to get a game on it so I can give you better feedback.
I'm really sorry for the lack of pictures, everyone. I have a 1 year old and she makes it really hard to find time to take screenies. I'll try to get some more up within the day. [br][/br]Edited by merge: Camo might come out of this map also. not quite sure yet.
No worries man, it is not a huge deal. Just a few helpful suggestions that might help you get more DL's.
dude i like the way you merged the platform medium with the circle incline. it llooks like a good structure. makes the map look great for architectural design. i hope you put proper spawns for this map