Remake Ghost Town

Discussion in 'Reach Competitive Maps' started by Indie Anthias, Mar 20, 2011.

  1. ShatteringKatana

    ShatteringKatana Forerunner

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    We don't need Halo 3 when we have these awesome remakes. Good Job. I really enjoyed this map, your remake too.
     
  2. DunkinMyCookies

    DunkinMyCookies Ancient
    Senior Member

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    I love you. No seriously.

     
  3. Kazerra

    Kazerra I Beat the Staff!

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    Ghost Town! This was one of my favourite maps from Halo 3, and by the looks of the thread and comments you seem to have made a very accurate remake. Downloading now, and I'll make sure to squeeze this into a few customs before tomorrow. ^^
     
  4. Super Majin Vegeta

    Super Majin Vegeta Forerunner
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    this map is amazing!
    I'll download it :)
     
  5. kdavis73

    kdavis73 Forerunner
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    This map looks very nicely done by the looks of the pics. The only thing I would suggest at the moment would be to resize it in a second version to fit the classic settings more appropriately. Nice work
     
  6. Indie Anthias

    Indie Anthias Unabash'd Rubbernecker
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    Thanks and yeah, I'd love to be able to up the scale to it's original proportions. I think it plays fine with default settings, which is all I really had in mind when I started. But for the classic variants, bigger would be better (although it's not that far off as it is).

    I'm not sure if I'll have a chance to make it happen or not, though. This is no slight tweak we're talking about, and I have a new job now 'adays.

    Thanks everyone who commented, I'm glad this seems to be a well-received rendition.
     
    #26 Indie Anthias, May 4, 2011
    Last edited: May 4, 2011
  7. Voltage

    Voltage Forerunner

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    Normally when I download a remake, I go through and change a few little things myself. I inspected every single piece of this map and could not find one single thing I could improve.

    This is as close to a perfect remake as could be made in the Forge. The location, the scale, the aesthetics... Everything is dead-on.

    I also didn't notice any framerate issues or z-tripping whatsoever.

    Excellent work, my friend. I think this map would probably be more fun in Reach than the original was in H3. Would like to see this in Team Classic.
     
    #27 Voltage, May 5, 2011
    Last edited: May 5, 2011

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