Gephyrophobia

Discussion in 'Halo and Forge Discussion' started by ScareCrow813, Jul 3, 2011.

  1. ScareCrow813

    ScareCrow813 Forerunner

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    This map is the next addition the phobia series. This map has two bases with a bridge going from one base to the other.

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  2. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    Gephyrophobia is a map from Halo CE PC.

    I would also point out that your bridge has insanely long lines of sight and the excess of class covers will almost certainly cause screenlag.
     
  3. Silentraine

    Silentraine Forerunner

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    Not really feeling the prefab's with covenant vehicle's surrounding them or the openiness of the bridge :/ it just seem's a bit long. I Would turn the bridge where it went side to side across your map area instead of down the center, this would help improve cover to both bases. And also try building your own unique bases maybe into the cliff's/mountain's themselves for infantry protection instead of using the prefab as they tend to just look throw in unless used in a different way. I like the idea your going for with this map I would just change a few suggested things to improve the overall look and gameplay otherwise it looks like this would be a fragfest especially with the banshees.
     
  4. pyro

    pyro The Joker
    Senior Member

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    Those banshees are going to rape everything that's not on the bridge. At least until the pilot decides to boost under the glass covers and rape everyone in there too. You also seem to suffer from long bridge syndrome. In moderation bridges can be good, but never that many of them with that little cover.
     
  5. ScareCrow813

    ScareCrow813 Forerunner

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    thanks for all the comments and no i can not turn the bridge to go from side to side because i all ready have a map like that. about the glass covers they do not cause screen lag. This map is still far from done but when i add cover and may redesign the bridge to be more infantry friendly. So should i take out the banshee or keep it???
     
  6. cluckinho

    cluckinho Well Known
    Senior Member

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    IMO, take it out. They're just way too overpowered on ANY map.
     
  7. Noxiw

    Noxiw Ancient
    Senior Member

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    As it stands you have five options:

    1. Race to and hope you get a Banshee
    2. Attempt ridiculous trek across bridge--get into DMR battles, never make it half way across.
    3. Take lower S shaped bridge, get into DMR battles, never make it half way across.
    4. Attempt walking on the ground, be continually killed by the Banshee
    5. Rage quit.

    Sorry to point it out like this, but your design needs some serious modifications.
     
    #7 Noxiw, Jul 4, 2011
    Last edited: Jul 4, 2011
  8. pyro

    pyro The Joker
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    The bridge is some pretty good sky cover. Add cover and stuff so a banshee can't just splatter straight through it and that'll be a nice infantry haven. More cover on the ground and some structures sticking up into the air and the banshees won't be a problem. Ditch the skinny bridges and add some struts to the main bridge so people can get up to it easily.
     
  9. Frozenlynx

    Frozenlynx Forerunner

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    I feel you should pick the part you like best about this map, scrap the rest, and start over. Others have already said what's wrong with it and how it could be fixed, but I think you'll have better luck starting fresh.
     
  10. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

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    Have to agree with lynx here, this is going to have to be modified to extinction anyways, so I would try taking the general idea you had at the start and evolving it into something without incredibly long lines of sight and more ground based gameplay. When re-doing the bases try making them original but remember a base with less than 3 entrances is a camping tent, not something you can attack. Good luck!
     

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