So... Last night I was testing a new map of mine with Kenjamin1, on the map there is an elevator scripted to follow a brain for the buttery buttery motion. On round one the elevator works like a charm however on the second things become a bit unusual... On the second round only one piece of the welded elevator seemed to move upwards for the survivors and they remained stationary. However, for the infected the elevator seemed to work perfectly and only they would be taken upwards. For the infected the survivors would appear to be floating however to the them they were just on a still elevator... I'm guessing this is a server issue but any extra information and advise for a fix would be most appreciated. Thanks
I have not seen anything like that, but I also have not done a bunch of multi-round gamemode scripting before. You could have found something new here... But, here is something to try. FOrce a consequtive set of Despawn/Spawn actions at the beginning of each round for the elevator pieces that move. What this should do is revert everything to its natural origin, before anything happened. It happens so fast that you will not see it despawn visually.