General Halo Discussion

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Oct 1, 2014.

  1. WAR

    WAR Cartographer
    The Creator Forge Critic

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    Promethean Soldiers? Not sure as this is unconfirmed. Hopefully we can all find out soon at E3. By the way E3 is going to be a blast this year! Halo 5, Star Wars, Doom, Mass Effect 4, Fallout 4, Last Guardian, Mirrors Edge 2, Uncharted 4, Nintendo...

    E3 2015 - "Revenge of the Sequels"
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  2. Squally DaBeanz

    343 Industries Forge Critic

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    Wow.... Looks even more gay than the original Prometheans...
    :no:
     
  3. WAR

    WAR Cartographer
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    Well you can tell this is obviously concept art or fan made - not an image from the final game. See the drop shadow of the floating pieces behind him on the background? Thats definitely a sign of using photoshop.

    EDIT:
    Nevermind, this image is the real deal. Apparently GreenSkull had exclusive access to some pictures of enemies in H5. Kind of underwhelming design for a promethean soldier...whatever, hopefully its cooler in action.
     
    #223 WAR, Jun 13, 2015
    Last edited: Jun 13, 2015
  4. CommanderColson

    CommanderColson Forerunner
    Forge Critic Senior Member

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    it looks like a Bayformer Decepticon
     
  5. WAR

    WAR Cartographer
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    Conan O'Brien plays Halo 5 against the cast of HBO show "Silicon Valley" last night:
     
  6. WAR

    WAR Cartographer
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    Halo Composer and Ex-Bungie Devs Form New Studio
    Many Halo fans lamented the news when famous composer Marty O'Donnell was fired from Bungie last year. O'Donnell is responsible for the Halo soundtrack, which includes one of the most iconic video game themes. He was in the midst of composing the soundtrack for Destiny when he was let go.
    [​IMG]
    Now, however, fans can rest easy, for O'Donnell is back in action at a new studio. The composer and several other ex-Bungie and Airtight Games members announced that they've formed a new developer, called Highwire Games. Airtight developedMurdered: Soul Suspect before it closed last year.

    According to the studio's website, "Highwire Games is a small team of veteran game developers--with a proven record of creative vision and disciplined, high-quality production--applying our expertise to new platforms, creating new experiences and reaching new audiences."

    The team's LinkedIn page also mentions that it is capable in virtual reality development, among other specialties. Nothing is known about what the studio is working on, but keep an eye on GameSpot for when more news becomes available.

    source: gamespot
     
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  7. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    The Bulletin brings you the latest Halo news, game updates, and exclusive reveals direct from the source at 343 Industries. In this episode, the Bulletin returns to bring you all the latest Halo 5: Guardians news from E3 2015 with an exclusive walkthrough of Warzone. Plus, we talk shop with 343's audio team.
     
  8. WAR

    WAR Cartographer
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    ROAD TO E3
     
  9. WAR

    WAR Cartographer
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    Latest Halo Bulletin:
     
  10. WAR

    WAR Cartographer
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    HAPPY FATHERS DAY EVERYONE![​IMG]
     
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  11. RegrettedKarma6

    RegrettedKarma6 Recruit
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    If only the show hadn't ruined the mannis that is the Stannis.
     
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  12. Furry x Furry

    Furry x Furry Ancient
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    Stannis is still the Mannis, god damn it!
     
  13. a Chunk

    a Chunk Blockout Artist
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    Halo Community Update 6.26.15
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    This year’s E3 was quite special for us on the Halo team. Each morning on the show floor, we watched anxious fans sprint to the Xbox booth to get their hands on newly revealed titles, one of which was Halo 5: Guardians and the accompanying HoloLens experience. Those of you who had a chance to tour a small portion of the UNSC Infinity and get an overview of Warzone are likely aware that you were a part of something truly unlike any Halo experience that has come before. If you weren’t able to experience the event in person, this video will give you a quick rundown of the E3 show floor experience.

    Throughout the week, we hit the forums, reddit, Twitter, GAF, and more to keep a close eye on your feedback and reactions. We met fans in person who told us what they loved, and equally important, what they didn’t love. Josh Holmes, Kiki Wolfkill, Frank O’Connor, and more gave you tidbits of additional info throughout the week, as some of your questions became answered, and new questions were prompted. Overall, we’d like to thank you for your incredible interest, support, and enthusiasm over the past few weeks – teams across the studio and Xbox have spent many months preparing to show you Halo 5: Guardians, truly with the standalone goal of creating something that you’re interested in learning more about. So thank you – for watching, listening, posting, tweeting, and inquiring – this game is being built for you, and we hope you like what you’ve seen so far.

    As the summer starts to pick up, several teams at :343: enter a constant state of “go.” Often times, less than a week separates the industry’s largest events, which means that before we can even get started at E3, we’re already deep into planning future announcements, experiences, and reveals. It is absolutely non-stop, and we wouldn’t have it any other way, as the constant chaos ensures that we deliver you a steady stream of Halo goodness as we get closer to launch, and also allows us to meet many of you from across the country and around the world. At each event, we’re lucky to hear fantastic stories from fans what Halo means to them, how it has created and shaped lifelong friendships (and even marriages), and so much more. We’re looking forward to setting out to more cities across the globe in an effort to show you more of what’s to come, as well as shake your hands and say hello.

    Over the past few days at home, we’ve been reviewing feedback from E3, preparing for a wide variety of future events and activations, and also putting the finishing touches on this weekend’s Halo Championship Series tournament – the final regular season LAN tournament before the Season 2 Finals by ESL next month in Burbank, CA. But we’ll get to that in a bit.

    Many of the things you saw at E3 were not only never-before-seen, but entirely new elements of both the Halo universe and gameplay. One of them was particularly massive, and we had a good feeling that you have some questions about it, so this week, we swung by the forums to collect your questions on Warzone. Josh Holmes was kind enough to answer a ton of them, and here they are. Take it away, folks!


    Warzone Q&A w/ Josh Holmes
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    The BIG Jagooze
    Will all the various preorder bonuses also be unlockable in game?


    All of the items that have been announced as pre-order incentives can also be earned through regular play via the Requisition System in-game, as there is a random chance of receiving them in each REQ pack. When pre-ordering, you simply are guaranteed to get that particular item on day one, without having to earn it in-game.

    CIA391
    Where did the name Warzone come from?


    This was our internal code name for the mode from very early on. In our search for a final name we brainstormed a huge list of ideas (amongst them: Jumbo, Planetary Assault, Battlegrounds, SuperSlayer, and many many more) but in the end we kept coming back to Warzone. It captures the scale and intensity of the combat experience and provides a reference to the many distinct locations that will be featured in the mode. It just fits!

    Webb with II Bs
    Do the Warzone maps have any interactive elements?


    Within each of the bases located around the map in Warzone are Requisition Stations. Players can interact with these stations and use any REQ cards within their collection to deploy weapons, vehicles and power-ups. In terms of the environment itself, we have destructible elements built into the maps that allow players to open up new routes. These are carefully placed to enhance the flow of combat throughout each map. Warzone home bases also feature team affiliated shield doors that protect your home base from attack. Home base shield doors remain active unless the enemy team controls all other bases.

    Read the rest of the long Q&A HERE.


    Playlist Update
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    As the Halo 5 team enters the post-E3 home stretch, the MCC team continues to work on playlist updates as well as the next content update, the latter of which we’ll talk about as we get closer to release. On the playlist front, Team Snipers was made available today as a featured playlist, which means that are clear to rack up as many headshots as you’d like. If you’ve had the chance to play a match, you may have noticed that the settings from each variant differ from one to the other, as the current design is to replicate each title’s “Team Snipers” iteration in the playlist. However, we’re certainly looking forward to hearing your feedback, as things like secondary weapons, grenades, and especially motion tracker can often be polarizing for sharpshooters. Let’s quickly talk details.

    • In Halo: CE, the Team Snipers game type features the Sniper Rifle as your primary weapon, the Pistol as your secondary, starting Frag Grenades enabled, and motion tracker disabled. These settings mimic the default “Snipers” option in Halo: CE’s custom game types.
    • In Halo 2 Classic, you’ll have the Sniper Rifle as your primary, the Magnum as your secondary, Frag Grenades to start, and the motion tracker will be disabled.
    • In Halo 2: Anniversary, you’ll wield the Sniper Rifle as your primary weapon, the Magnum as your secondary, Frag Grenades are enabled, and the motion tracker is disabled.
    • In Halo 3, you’ll have the Sniper Rifle as your primary, no secondary weapon (outside of the occasional Sniper Hill game type, which will feature the Magnum as secondary), Frag Grenades are enabled, and the motion tracker is enabled, as it was when the playlist was first available in Halo 3. However, we are considering disabling this in a future update, but rather than hold the playlist, we’ve made Halo 3 available with its current settings. Be sure to send us your feedback on Twitter and the forums and let us know.
    • In Halo 4, you’ll have the Sniper Rifle as your primary weapon, no secondary weapon, and no grenades, which is the same game type you may remember playing in Halo 4 matchmaking on the good ‘ol Xbox 360.
    Again, this playlist has a wide variety of settings that we can play with, and we look forward to hearing your feedback. As we’ve discussed in the past, it will likely be nearly impossible to create a one-size-fits-all option for a playlist like Team Snipers, as players simply have different preferences and agreements on what makes the true Team Snipers game type. This said, we’ll be modifying the experience as necessary based on your thoughts. Lastly, thanks to your feedback, we’ve also removed the instances of Plasma Rifle starts on Midship from Team Doubles, and moved Neutral Bomb Midship to a BR-start game type.

    Lastly, thanks to your feedback, we’ve also removed the instances of Plasma Rifle starts on Midship from Team Doubles, and moved Neutral Bomb Midship to a BR-start game type.

    HCS Indianapolis presented by PGL
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    For the past few months, we’ve been working with our friends over at the Pro Gaming League to put together the final regular season LAN tournament of Season 2, and it is now time to find out which teams will advance to the Season 2 Finals next month.

    To catch up on the current standings, head here. This weekend, 600 HCS points are up for grabs for 1st place alone, meaning that the Top 8 seeds could change quite a bit heading into the Finals. Here’s when and how to tune in:

    WATCH:

    Halo Channel & Twitch.tv/Halo

    START TIMES:

    Friday - 2:45PM Eastern

    Saturday - 12PM Eastern

    Sunday - 12PM Eastern

    We’ve also got some cool opportunities for you to take home some sweet gear. First, we’ve teamed up with Xbox for the Halo Championship Series Watch and Win, where you can snag an MCC bundle (yes, the one with the white Xbox One console) simply by registering on the dashboard and following the link to watch the Twitch stream. Just head to the link above for more details.

    Also, we’ve got a few fancy custom HCS-engraved Xbox One consoles that we’ll be giving as well:
    https://twitter.com/Halo/status/612014480445194240/photo/1

    We hope you join us this weekend, and we can’t wait to see the complete list of teams that will be joining us at the Season 2 Finals!

    And with that, this week’s update comes to a close. We’ll be back again soon.

    Until then,
    Bravo

    Source: Halo Waypoint
     
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  14. WAR

    WAR Cartographer
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    NEW HALO 5 VIDOC: A HERO REBORN

    Some environment screenshots of the new campaign from the new video:

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    #234 WAR, Jul 10, 2015
    Last edited: Jul 10, 2015
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  15. Buddy Jumps

    Buddy Jumps Jumpmaster
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    I don't know, I'm still sceptical... even though this video reminded me of Bungie's Halo 3 Vidocs which were the best.
     
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  16. WAR

    WAR Cartographer
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    FALL OF REACH ANIMATED SERIES TRAILER
     
  17. Squally DaBeanz

    343 Industries Forge Critic

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    Seriously, why don't they just let 343 go off and make all the movies and comics and tv shows and books that they want, and let ACTUAL developers make the ACTUAL games? They over design everything and place lore and fiction above all else. It's so frustrating to see.
     
  18. WAR

    WAR Cartographer
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    I'm glad they're moving into the direction of animation as opposed to physical reality for their cinematic entertainment, however in terms of art style I wish it was closer to the in game CGI content and not this hyper concept art stylization. Blur Studios that did cinematics for previous titles would have been perfect to carry the visual production of a series. Real life cinematics didn't work out too well with low production value, no one is talking about Halo Nightfall now, not even 343. If you can't mix CGI with reality in a believable way then the best alternative is to create everything in CGI and have more visual continuity with the in game experience.

    Also of note, at :41 of the ViDoc @Psychoduck spotted a scoped BR. Pretty cool.
    [​IMG]
     
  19. ForgeHub

    ForgeHub The heart of the Forge community
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    HALO 5: BREAKOUT ARENA - COMICON 2015
     
  20. coIdFUSI0N

    coIdFUSI0N Guest

    Laser tag and Halo: we were both relevant ten years ago
     

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