Gametype questions for scoring rules (Tilting)

Discussion in 'Halo and Forge Discussion' started by AZ_ST, Jan 23, 2008.

  1. AZ_ST

    AZ_ST Ancient
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    Hey All,

    I'm new to forgehub and to Forging in general, but I'm trying to develop a gametype and map based on the Knightly sport of Tilting (aka Jousting.) But it will be based on actual Tilting rules, not just running through man cannons or driving around sandtrap on the back of a mongoose. The Map is Foundry. The basic setup is a diagonal row of low barriers across the map with the bases blocked off. A drivable loop is created on either side of the barriers for teams to reset starting positions. A team of two spawn on each side of the barrier wall with unlimited Snipers and a Mongoose. One person is the 'horse' driving the mongoose, the other is the 'Knight' sniping from the back of the mongoose. They mount up and line up at either end of the barrier wall facing each other. Starting LOS is blocked to prevent spawn snipes and allow mongooses to get up to speed before shots are fired (in theory anyway.) This all seems to work quite well. The problem is getting the scoring work right.

    The original rules for Tilting are:

    -You may use three lances in each jousting match. Once your three lances have shattered, the jousting match is over.
    -You receive one point for breaking your lance on your opponent's chest.
    -You receive two points for breaking your lance on your opponent's helmet.
    -You receive three points for knocking your opponent off from his horse.
    -An "unhorsing" ends the match.

    In H3 game terms I modified these slightly to:

    -You receive one point killing your opponent (non-headshot.)
    -You receive three points a headshot (combines lance on helmet and unhorsing)
    -3 pts ends the match.

    Originally, I set the gametype up as team slayer, allowing me to set 1 pt for regular kills and 3 pts for headshots. This worked pretty well until we realized it was very easy to headshot the driver (horse) rather than the passenger (Knight.)

    So I made the gametype VIP which had the benefits of being able to make the driver invulnerable, and only allow points to be scored by killing the 'Knight.' However, I lost the ability to vary the scoring based on headshots. I'm not very familiar with the other gametypes in Halo, so I thought I ask the experts if there some other gametypes or ways of addressing the scoring problem I have. Thanks for any input.
     
  2. Ray Benefield

    Ray Benefield Godly Perfection
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    If your score has to vary then you have to do slayer...

    But if your "horse" must drive and be invulnerable then you have to do VIP. You can't do both. For those that have been around a while, this would be a good time to use the Multi-Gametype thing that I wanted, but it is not possible.
     
  3. AZ_ST

    AZ_ST Ancient
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    Ok, that's what I suspected. Thanks for confirming. I guess I'll have to change up my scoring.
     
  4. gorebound

    gorebound Ancient
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    I think that if yo want the gametype to work you probably should try and make it roundbased, like Most kills in 2 minutes. When the new round starts the "horse" end the "knight" switch places.
    You probably should make it VIP as AZN stated. And try to make the snipers have a limited ammosupply, it would tone down the chance of the game resulting in a sniperfest.
     
  5. Ray Benefield

    Ray Benefield Godly Perfection
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    Here's how you do it properly...

    - VIP Gametype
    - VIP Traits
    - "Horse"
    - Full Vehicle use
    - 0% Damage (useless weapon, magnum)
    - Invulnerable
    - VIP Proximity Traits (10 meters)
    - Passenger Only
    - Normal Damage
    - VIP Team Traits
    - Sniper
    - 25% Speed
    - 0% Damage
    - No Vehicle use



    And a few random other things, but you get the jist of it... The "Knight" can't do anything without the "Horse" in range (ie. in a mongoose). To prevent a Snipe fest... you'll have to figure that out for yourself (I already know how, but I can't do all the work for you).
     
  6. AZ_ST

    AZ_ST Ancient
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    Thanks for the suggestions, that's very close to the VIP settings I had used. What does the "no vehicle use" setting do in relation to the VIP Team settings?
     
  7. Ray Benefield

    Ray Benefield Godly Perfection
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    I just felt like noting that they basically can't use a vehicle unless they are next to the horse... AT ALL! It's for safety measures...
     
  8. Wakko45

    Wakko45 Ancient
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    For Slayer, you could make it so 1 person on each team spawns on custom power up. Make the power up; vehicle use-passenger only and normal shields. The base player traits could be full vehicle use, invulnerable.
     
  9. Ray Benefield

    Ray Benefield Godly Perfection
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    Blarg... why would you do such a thing... it's possible... but custom power-ups have a duration... screw durations... and I do like proximity traits... they are teh awesome.

    And VIP works better, cuz you know who is who right away...
     
  10. Wakko45

    Wakko45 Ancient
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    Lies. Put can the VIP enable the headshot scoring differing from the normal killing? And are the rounds really going to be longer than 3 minutes? :squirrel_rubberduck:
     
  11. Ray Benefield

    Ray Benefield Godly Perfection
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    Actually wakko custom power-ups and respawn settings only last for 90 seconds... not 180. Slayer doesn't allow proximity. What stops the horse from not being there, and the Knight still being able to get kills. VIP proximity forces them to either stick together (albeit slowly) or take a mongoose together... which would you choose in that situation? I would choose mongoose.
     
  12. MealonX

    MealonX Ancient
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    multi game types would rock
     
  13. kayaman132

    kayaman132 Ancient
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    yes they would
     

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