I'm trying to make a CTF map in Ravine, but after putting down spawns, flag capture points and flag stands, and every other objective available in CTF Forging, I still can't get my damn map to run with a CTF gametype under the premise of it not being "Compatible." Anyone know just exactly what we need for this?
I have the same problem! either a bug or we're both missing something :s [br][/br]Edited by merge: ahh, i found it, put the forge mode into CTF then go to the flag stand>advanced>game label>CTF_return then it should work
It's been a year or two since I forged on Halo Reach. My memory is a little foggy. Trying to forge in Halo 4 now. So in basic editing mode forge does not let me select my "game type label" for things like a capture plate or flag stand. So then I back out of basic editing and go into CTF editing mode. My question is : I lay down a flag stand or capture plate. I select under "Game-Specific" = True. I get confused on the next step. I have two apparently identical tabs to select my "Game Type Label". Why two labels? And which ones to I select? For CTF I have two options: "CTF" and "CTF-Flag-Return". Just for the plate and stand would I just select both of those since there are two tabs? Thanks.
1. CTF label just means "any object that is only going to be present in CTF." You wouldn't want to use that for objective objects. 2. If this works like it did in Reach, you don't need a capture plate AND a flag stand - just a stand labeled "CTF-Flag-Return," which will serve as both the flag spawn point and the return point for scoring.
Okay thanks [br][/br]Edited by merge: Well I have some other questions. For general spawn zone options I have 4 choices: - "Respawn zone" - "Respawn zone, Weak" - "Respawn zone, Anti" - "Respawn zone, Weak Anti" Does anybody know what the differences are? I guess from there I would select the game specific game type label.
Search the old forge forum for info on respawn zones, these are the same as they've always been. Very short version: if you lay down respawn zones for a team and spawn points are found within those zones, that team will almost certainly never spawn anywhere else except in those zones. Weak and anti zones are less useful, basically they are spawn influencers. I almost never used anything but a handful of strong zones per team (and sometimes literally just one strong zone per team that encompassed all their spawn points).