Just did a run-through of the custom game settings. Some things could be changed/added. If you plan on putting an emphasis on team-shotting, how about adding one point for assists? And take off -1 suicide points. If someone is one shot, and plans on grenading someone in close quarters, the grenade could easily take them as well. Same with betrayals. If your teammate is trying to protect your one-shotted-ness and you're in front of them, they could accidentally get you with the BR spread. You could try adding a point for headshots, and beatdown points. Not sure about headshots though. As they would happen extremely often with one-shot victims. Same with beatdowns. Might as well try though right? Try adding a point for spree bonuses, not sure how it could play out, but if done right, it could change Slayer alot. Even try implementing Team Scoring by their minimum player's score. It would be like LowSlayer (instead of LowBall lolol) For leaders of the teams, play around with their settings, from their speed (faster strafing!) to their appearance. Changing their appearance would signify who the opposing teams leader is, and who would be their main target. Other than that, not much else could be used well in this specific gametype. And like before, the health pack idea is genius, and will make the game much more diverse.
I think assists will be too common to get points for, and I don't know, but I don't think I want to encourage beatdowns. I will change suicide points, but betrayals will stay at 0, because there has been so many times already that my teammate has walked infront of me and I accidentally killed him. I really love your ideas, but I think the gametype is already complicated enough, and don't want people to get even more confused on how to score. I want to keep it as simple as possible, but being still the same general idea.
Yeah, I guess I went a little rampant. Kind of like I was presenting multiple gametypes. The leader trait could kind of work for something else, but this is already pretty solid. Any chance of releasing it soon, so we can give it a test run on the pit or something?
Well, I have my own custom map for it currently, and it needs some tweaks, but I'll stick on my filesahre by the end of the weekend.
Very fair, very fair. I've got it updated, the spawns are fine now, and the gametypes are tweaked (I hope) to perfection. I'll have them on my fileshare Saturday afternoon, and I'll be online to test.
alright, I'll send a Freind request after a foatball game and download the gametype and map and have some fun.
Sounds good, I've got them down on my fileshare, please report back on both the gametypes and maps. I'll also be trying to hold another test session tonight, if anyones interested.
That actually sounds like a great idea that way team work would have to at its max when playing. Nice idea I would love to see this in gameplay
Good, because I'm testing soon. The spawns on the ones on my fileshare are horrible, so please wait a while again before downloading... >.<