our ultimate resource for information about gameplay, game design and level design. Halo Gameplay Guides: How to Predict Map Flow - by Halo Forge Reaching Perfection - by GodlyPerfection Map Design: Flow, Connections, Verticality, and Asymmetry - by Darkling Ninja Map Design Theory - Knowledge - by Insane54 and MickRaider Tips on Good Map Element Design - by Nasty Rotation in Forge - by ao6Adam Competitive Map Refinement: How to Understand the Gameplay - by Stevo rusty's Forge Guide - by rusty eagle chrstphrbrnnn's Guide to Power Weapons - by chrstphrbrnnn Guide to Effective Grenade Placement/Usage - by Debo37 Forge Fundamentals - by a Chunk Game Design: Universal Truth of Game Design - by Hardy LeBel (Halo 1 design lead) Rewarding Play - by Jamie Griesemer (Halo 3 design lead) Level Design: Push & Pull - The Art of Guiding Players through an Environment - by Clement Melendez Designing FPS Multiplayer Maps - by Dodger Deathmatch Map Design: The Architecture of Flow - by James Holloway The Visual Guide to Multiplayer Level Design - by Bobby Ross FPS and TPS Multiplayer Basics - by Zi Peters Multi-player Level Design - by Thomas Buijtenweg Competitive Design Guide - by Joel McDonald Carney's Crash Course: Map Design 101 - by Chris Carney Fundamentals of Gameplay - by Pat Howard CS:GO How to Design Gameplay Map Layouts (Complete In-Depth Guide) Making of de-sparity - by 3kliksphilip Other: Design Discussion Thread Mr Pokephile's YouTube Feature Archive THFE Map Feature Archive "Are You Looking For Someone to Forge With?" Thread Auburn's Sketchup Thread Custom Game Option Browser