Gameplay And Level Design

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Dec 14, 2012.

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  1. ForgeHub

    ForgeHub The heart of the Forge community
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    our ultimate resource for information about gameplay, game design and level design.

    Halo Gameplay Guides:
    How to Predict Map Flow - by Halo Forge
    Reaching Perfection - by GodlyPerfection
    Map Design: Flow, Connections, Verticality, and Asymmetry - by Darkling Ninja
    Map Design Theory - Knowledge - by Insane54 and MickRaider
    Tips on Good Map Element Design - by Nasty
    Rotation in Forge - by ao6Adam
    Competitive Map Refinement: How to Understand the Gameplay - by Stevo
    rusty's Forge Guide - by rusty eagle
    chrstphrbrnnn's Guide to Power Weapons - by chrstphrbrnnn
    Guide to Effective Grenade Placement/Usage - by Debo37
    Forge Fundamentals - by a Chunk

    Game Design:
    Universal Truth of Game Design - by Hardy LeBel (Halo 1 design lead)
    Rewarding Play - by Jamie Griesemer (Halo 3 design lead)


    Level Design:
    Push & Pull - The Art of Guiding Players through an Environment - by Clement Melendez
    Designing FPS Multiplayer Maps - by Dodger
    Deathmatch Map Design: The Architecture of Flow - by James Holloway
    The Visual Guide to Multiplayer Level Design - by Bobby Ross
    FPS and TPS Multiplayer Basics - by Zi Peters
    Multi-player Level Design - by Thomas Buijtenweg
    Competitive Design Guide - by Joel McDonald
    Carney's Crash Course: Map Design 101 - by Chris Carney
    Fundamentals of Gameplay - by Pat Howard
    CS:GO How to Design Gameplay Map Layouts (Complete In-Depth Guide)
    Making of de-sparity
    - by 3kliksphilip

    Other:
    Design Discussion Thread
    Mr Pokephile's YouTube Feature Archive
    THFE Map Feature Archive
    "Are You Looking For Someone to Forge With?" Thread
    Auburn's Sketchup Thread
    Custom Game Option Browser
     
    #1 ForgeHub, Dec 14, 2012
    Last edited by a moderator: Mar 18, 2016
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