Furnel 1.0

Discussion in 'Reach Competitive Maps' started by Ethrock, Oct 4, 2010.

  1. Ethrock

    Ethrock Ancient
    Senior Member

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    This is the first release of Furnel, mainly for testing purposes. I'd like to see it downloaded and tested by the community and run through playtests with your friends, I'm really excited about this map. It is easily one of my best pieces of work in my opinion. It's the most creative I've ever gotten successfully with Forge and it was extremely exciting every single step of the way.

    Of course you guys aren't interested in how excited this map gets me (*creepy wink*.) You're more interested in the map, screenshots and description. Let's start simply.


    Don't be confused by the name Furnel B, that was renaming and tagging because the save system was being a brat D:

    Now let's dig in!

    I've spoilere'd everything for your convenience in reading. Choose your order, it's like one of those crappy old books =D!

    Description
    There is no backstory behind this map, and no super cool meaning to it. I went into forge and began developing a base to base map (originally it was intended to connect the two rock faces. As things developed it began to look more like lockout than anything, and the BTB idea was scrapped and replaced with a Lockout style and inspired free flowing map. As things evolved the map rapidly gained complexity and form and I think has come to a point where I can be fairly proud of it. I don't want to sound like I'm tooting my own horn so to speak, but I've grown to really enjoy this map. It even has a classic Halo 3 style active camo! How thrilling!

    Weapons/Equipment
    Weapons
    DMR x 5 - 2 Spare Clips
    Sniper Rifle x 2 - 0 Spare Clips
    Needler Rifle x 2 - 2 Spare Clips
    Plasma Pistol x 2
    Grenade Launcher x 1 - 5 Spare Clips
    Needler x 1 - 1 Spare Clip
    Equipment
    Halo 3 Style Active Camo
    Other
    Health Kits x 3

    Screenshots! Good Lord, Screenshots!!
    Firstly, a nice overview
    [​IMG]

    Inside Camo Cave (the rock structure on the left of the overview)
    [​IMG]

    Left and Right Rock Cave Entrances
    [​IMG][​IMG]

    Purple Tower Top
    [​IMG]

    Mid-level open area
    [​IMG]

    Left and Right Mid Level Main Walkways
    [​IMG][​IMG]

    Lower Level Purple Side
    [​IMG]

    Lower Level Purple Hall
    [​IMG]

    Lower Level Green Side
    [​IMG]

    Lower Level Green Hall
    [​IMG]

    Orange Lift
    [​IMG]

    **Purple Lift is inside the tower, bottom->mid level

    I don't think there's much else to it guys, please download play and let me know what you think good or bad, give your input and criticism!
     

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