I was just sifting through my old Reach database trying to remove some unwanted and or old unfinished/barely started maps. It was a stroll down memory lane looking at interesting concepts that never saw the light of day and fanciful would never be maps. These ranged from attempts at anti-gravity like vehicle leaps, monstrous lifts and amusing minigame like ideas. One of these creative map ideas had me taking advantage of the one way shield. You would leap off of a ledge, gently grazing a ceiling that grabbed you by the top of the helmet and rushed you down the ceiling to a drop point far below. Another map concept that had barely been started was a map laid out to look like I giant Ant Farm that let you run, and cannon man around a 2D-ish play space. At the top of the map it was supposed to have a large open space where you could jump into Ghosts and battle to get some of the best weapons. Another map took over for "Ant Farm" with somewhat simpler goal of playing more along the lines of a double wide Bubble Bobble type level. Anyway enough about my amusing maps, what weird and wacky stuff has lingered in your fileshare or maybe just bounced around in your brain.
I had made a Grifball map called "Rhyolite". It was supposed to be a station in a very deep cavern, rocks breaking through and an imminent flood breakout behind the glass lining the side walls at the floor level. I ran out of time and pieces to give it a "floody" feel, but the feeling of being at the very bottom of a big metal and stone trap did carry through. I have been trying to remake it, but the recent lighting changes broke the way I was setting up the map...then I played a game of a moving stronghold called "warpath" and it just tripped my trigger. I have been trying out different pieces for an aesthetic I wanted to expand on, something ancient and Forunner, something INFECTED...and I also wanted it to be different. I hope to riff on Greg Bear's Palace of Pain from the Forunner novels. I want it to be able to play Infection, Warpath, and Cat & Mouse. I am an idiot, but it's not stopping me...my own indecision is stopping me