Foundry Frontlines

Discussion in 'Halo 3 Competitive Maps' started by La7ham, May 13, 2010.

  1. La7ham

    La7ham Ancient
    Senior Member

    Messages:
    25
    Likes Received:
    0
    Hi I am La7ham and this is my 3rd map post this map was done months ago and I never got round to posting it so now I am. This map started as an infection map but changed into a competitive map. It is based around this huge wall in the middle of the map and i'd made it to be able to climb it. I'd kind of got insipration off another map i was building at the same time of this it like a shanti town which I like.(that map will come out in the next few days). it is something different and it brings a different style of play to it. The MAX is 4v4 it supports Capture the flag and Bomb game types I would of done more but run out of budget or object limit.

    On the map there are the following weapons:
    Battle Rifle x6
    Assault Rifle x4
    SMG x4
    Frag Grenade x4
    Shotgun x2
    Flamethrower x1
    Plasma Grenade x4
    Energy Sword x1 (Symmetrical game types only)
    Plasma Pistol x2
    Needler x2
    Beam Rifle x1
    Spike Grenade x4
    Brute Shot x2
    Gravity Hammer x1 (Asymmetrical game types only)
    You might think there is a lot of power weapons to this map but i feel like it is balance.
    Also there is a camo and overshield on the map as well.

    Here are some pictures of the map:I will get more soon.

    [​IMG]

    [​IMG]

    [​IMG]

    download load Link Bungie.net : Halo 3 File Details thanks for looking i'm always up for suggestions on how to improve the map.
     
  2. PatchworkZombie

    PatchworkZombie Ancient

    Messages:
    401
    Likes Received:
    0
    A couple more pics would help a lot when showing your map. Apart from that I like what I see. Also did you test the map, because you didn't include any action shots and you have a heck of a lot of power weapons on, with a camo and overshield. Another thing that sticks out to me is the room at the top centre of the map. I have a sneaking suspicion that the beam rifle is in there, and if it is it will probably lead to spawn killing.
     
  3. La7ham

    La7ham Ancient
    Senior Member

    Messages:
    25
    Likes Received:
    0
    spawn killing

    i have tested it out and it is balanced for 4v4 and i know there is a lot of power weapons and the beam rifle is hard to find it is not in that room i made it so you would notice if someone got it.
     
  4. RageQuit

    RageQuit Forerunner

    Messages:
    299
    Likes Received:
    0
    Side view?
    Can't really tell whats going on in the map from only these views.
    The weapons list is very scary with the flamethrower. I like that you did make it so that some weapons appear in only symertrical and asymmetrical games. Spelling fail i think...
     
  5. cluckinho

    cluckinho Well Known
    Senior Member

    Messages:
    3,002
    Likes Received:
    386
    Try and connect your structure together, it will improve movement as well as looks. One other thing that I noticed Is that you tried to make it like a default foundry type theme (hopefully you know what I mean) Good luck and keep forging and the mergig you have looks fairly good
     
  6. Guiltyspark004

    Guiltyspark004 Ancient
    Senior Member

    Messages:
    6
    Likes Received:
    0
    This is great, didn't realise you had put as much thought as it did with weapon placement, but it's well-balanced. As a play-tester I can say this plays really well, especially the dynamics between teams over control of the wall, I love how spawn-killing is kinda void as well because of the shield doors and well covered bases. We should play this more :)
     
  7. Inimical I am

    Inimical I am Ancient
    Senior Member

    Messages:
    32
    Likes Received:
    0
    hmmm more pics please??? any how this reminds me a lot of colonade, i do not care for that map but if you give us more pics it would help immensly. ill come back and give constructive criticism once more pix are posted
     

Share This Page