Ah yes, Fresno, California. One of the key counties of the Central Valley. In 2552, it was granted a space theter to easily transport its agricultural items throught what was formerly known as the USA. ----------------------------------------------------------------------- Fresno Station is somewhat a symmetrical map, but it has asymmetrical qualities. It is U shaped in the main area, but it has an upsided-down shaped L path that leads to a turret overlooking the middle portion of the map. This map was designed primarily for Objective games. It is recommended that you play 3v3 or 4v4 games. Weapons List 4x Battle Rifles 2x Carbines 4x Assualt Rifles 1x Shotgun 2x Magnum 4x SMG 1x Machine Gun Turret 4x Plasma Grenades 4x Frag Grenades 1x Bubble Shield 1x Power Drain Screengrabs Here we have the Attacker "base". Notice the crate wall? Its is designed to serve as a shield in case of a sneak attack by the Defenders if they push through the red luggage ramp. Weapons 2x Assualt Rifles 2x Battle Rifles 2x Plasma Grenades This is the Attackers luggage ramp. Nothing more to say other than its another way to get in or out of Attacker HQ. Weapons 1x Magnum The Attacker's Blue Tunnel. The crates add some cover from hectic firefights, but any camping can be stopped due to the Fusion Coils. Camping is now a hazardous risk. Do you stay to potential stop the enemy? Or do you stay and risk getting damaged or killed? Weapons 1x Carbine 2x SMG 1x Bubble Shield Blue Tunnel secondary view The Middle Ground. Push past this location and you will be closer to yourr enemies area. Watch out for the Fusion Coils and Machine Gun! Weapons 1x Shotgun Machine Gun nest. While this may seem like a game breaker, it can be beat. A simple grenade toss over the gun will either severly damage the gunner or kill him. Or get past it with the Bubble Shield. As we move closer to the Defenders, we enter the Red Corner. It has a crate for cover and two generators for cover. Two Fusion Coils wait to be blown up. Weapons N/A Moving up ever closer, we find the stairs. Ignore the memorial and push up the stairs. Weapons 1x Magnum 1x Power Drain We are now in the Red Lobby. The rules and layout of the Blue Tunnel also apply here. Weapons 1x Carbine 2x SMG The Defender's luggage ramp is blocked off as a tradeoff for the access to the Machine Gun nest. Weapons N/A Said access to the Machine Gun nest. A flip of a switch and access is granted. Weapons N/A Above is the Defenders "base". It isn't particularly stylish, but its open enough to hold the Defenders. Weapons 2x Assualt Rifles 2x Battle Rifles 2x Plasma Grenades Recommended Gametypes 1 Flag 1 Bomb Neutral Assualt Territories Action Shots Download Fresno Station Bungie.net : Halo 3 File Details
Interesting Looks very interesting. I like the idea of making yourself more vulnerable in order to use the turret, and the counters to said turret. But why Fresno? It seems very random. Are you from/live in Fresno. It's just a minor detail that space tethers can only be built in equatorial regions. Also, you spelled Neutral Assault wrong; might want to fix that!