Fowl Play

Discussion in 'Halo 4 Archive' started by Aschur, Aug 3, 2013.

  1. Aschur

    Aschur Wubba lubba dub dub
    Forge Critic Senior Member

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    Fowl Play is a three way symmetrical arena map, built for a unique type of flag gameplay not seen before (as far as I know); 3 team neutral flag.

    Disclaimer: the ctf gametype used for this map is modded in order to allow a neutral flag to spawn.

    For anyone who doesnt know what/how to play neutral flag, think of it like normal flag, except all teams are trying to capture a single flag that has no specific team defending it in the centre. You grab the flag, and bring it back to your own base to capture. This brings about an interesting dynamic to cft, that drags skirmishes across the map as teams frantically try to get the flag to their base before another team steals it. As with all my ctf gametypes, the carrier has 90% movespeed and 110% damage resist, and teammates in a small radius share this damage resist (players with damage resist are indicated with an overshield player effect)

    Other gametype links:
    One Flag
    Multi Flag

    Weapons:
    Energy Sword 180sec x1
    Needler 90sec 0 spare clip x3
    Shotgun 120sec 0 spare clip x3
    Plasma Grenade 30sec x3

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    PS. the pun in the name is intended, not a spelling error.
     
    #1 Aschur, Aug 3, 2013
    Last edited: Aug 3, 2013

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