Now, you may be asking, "Why make a Foundry OLN? OLN doesn't apply to Foundry!" Well, yes it does. OLN applies to every DLC map, and possibly some Pre-DLC maps (I don't know this for sure). This map is basically a stacked canvas of all default objects on Foundry. This map uses a technique of stacking I developed, where most large objects are high out of reach, on the ceiling. This way, no one can reach them from the ground. Now, you also may be asking, "What is OLN?" Well, OLN stands for "Object Limit Number" and means how many total objects you can have on the map at one time. By deleting all the default objects on the map, you can spawn less objects. By having all the defaul objects on the map, you can spawn a hell of a lot more, useful for large maps. Every single scenery, epuipment, objective, etc. item on this map is set to: -Run Time Min: 0 -Run Time Max: (Same as Placed on Map) Spawns (all 55 default spawns set to Neutral) Starting points (all set to Neutral) spawn in front of the Fusion Coils, while objective items and respawn areas spawn in front of the cones. All of the objective items are set to: -Box * -Width/Depth/Top/Bottom: 0.50 * -Spawn order: 0 * -Run Time Min: 0 -Run Time Max: (Same as Placed on Map) [* = All that applies] Weapons. Here is what I meant when I was talking about the horizontal stacking. All Double Boxes, Single Boxes, and Open Single Boxes are on the ceiling. All Default Movable objects and doors. To the right of this is B & A Signs, Bridges, Wall Doubles, Fence Walls, etc. That's all! I'd like to thank Used Man for helping a little bit with stacking, and NinKeith for helping a lot with finding and placing the weapons, equipment, and helping stack. Download link: Bungie.net : Halo 3 File Details
Just what I was looking for. It's just a little bit sloppy, but it shouldn't matter because it's only a canvas map and doesn't represent the final product made from it in any way. Nice job. I wonder if this has been made before? Will definitely help with the infection map I plan on starting tonight.
already done, and its sloppier than the other one, but good work nontheless. ill dl it seeing as i deleted the other one by accident.
It would have been cooler if you interlocked all the same objects together, like if you have all the double boxes in the same location, all interlocked, it would save space too.
Hopefully this is budget glitched, because on foundry you run out of budget long before you hit the object limit number.
Nice, I have never seen an OLN canvas on Foundry except for on sandbox, but you are the first to do one on Foundry from my knowledge. It is a little sloppy and you could have orginized the items a little better so it makes it easier to find them.
Well, there is not much budget left, so I'm assuming I would not be able to budget glitch all the objects. How? To my knowledge, this is the best way to have objects without putting them all in the base areas.