Fortress v.1

Discussion in 'Halo 3 Casual Maps' started by CC Pybus, Apr 20, 2008.

  1. CC Pybus

    CC Pybus Ancient
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    thanks sharpshooter :D
     
  2. LXV Grizzly

    LXV Grizzly Ancient
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    looks really interesting.
     
  3. a-groeper

    a-groeper Ancient
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    Beautiful architecture, and I love the floor plan, but how strong exactly are these zombies? I see shotguns galore, and unless they have shields or insanely high health, there's gonna be a lot of bulltrues and a lot of killing sprees. Try having the zombies start at the front of the map, but make it so that they later spawn on the sides of, or inside the base.
     
  4. CC Pybus

    CC Pybus Ancient
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    Thanks for the feedback :D There can be some issues with the weapons and spawns but I find that the tight corners sheild doors and active camos make it so the zombies dont have much trouble finding a few kills at the start of the game.
     
  5. o0 god 0o

    o0 god 0o Ancient
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    the layout is amazing the gameplay is amazing the only bad things is that there is too many power weapons
     
  6. Chupalupa23

    Chupalupa23 Ancient
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  7. QKT

    QKT Ancient
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    nicely rounded map :)
     
  8. CC Pybus

    CC Pybus Ancient
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    wow thanks for that feedback XD Ive just sorted out the psawn points for version 2, it will be impossible to spawn kill in the updated version!
     
  9. halolover4549

    halolover4549 Ancient
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    I love 3floor maps
     
  10. CC Pybus

    CC Pybus Ancient
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    Well you shouldlove this on then (hopefully :D)
     
  11. CC Pybus

    CC Pybus Ancient
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    Is there something wrong with my bungie thread? because for some reason not one person has replied.
     
  12. Vladimir Neski

    Vladimir Neski Ancient
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    nice construction and layout... very big! nice job
     
  13. CC Pybus

    CC Pybus Ancient
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    thank you :D
     
  14. Arby

    Arby Ancient
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    This must of taken you forever! Good job!
     
  15. CC Pybus

    CC Pybus Ancient
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    Well it did take a while but I'm not bothered
     
    #35 CC Pybus, Jul 29, 2008
    Last edited: Aug 6, 2008

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