Fortitude

Discussion in 'Reach Competitive Maps' started by o C 0 L T 4 5 o, Mar 8, 2011.

  1. o C 0 L T 4 5 o

    o C 0 L T 4 5 o Forerunner

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    FORTITUDE


    This is the first map I am posting to forgehub, I've made many more before it, but I feel like this one is worthy of posting, critiquing, and most definitely playing. So Check it out and let me know what you think.
    Perfect for any Slayer gametype, and supports free for all as well.

    This map has three levels, two main bases, and two teleporter bases. The main level is in the middle, with a lower level for quick access to other areas and either of the two teleporter bases, and an upper level comprised of a wider bridge connecting the teleporter bases with eachother.

    The teleporter bases provide access inside either your own, or the enemies main base, signified by the red or blue glow of the bases. Inside the main bases can be found a human turret gun for suppression fire below, or a man cannon for instant access to the opposing team's base.

    On the three levels of the map can be found the three dominate weapons, the rockets on the lower level, sniper rifle on the middle, and shotgun on the top bridge. This makes for an interesting start to the game, as the different teams usually go for the different weapons, creating an interesting mix of combat.

    The map plays fast, and access to any of the three level is quite easy. Much of the fighting will occur in the middle area, but since it is a symmetrical map, with spawns on the sides, there is no one spot that the fighting is dominated, a la lift room on sword base.

    Some screenshots below for a small preview.

    [​IMG]
    Initial Load Out Camera Shot
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    Turret Gun
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    Red Teleporter Base
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    Main Base
    [​IMG]
    Showing Easy Access To Every Level
     
    #1 o C 0 L T 4 5 o, Mar 8, 2011
    Last edited: Mar 8, 2011
  2. J HaDlEy 616

    J HaDlEy 616 Ancient
    Senior Member

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    Looks pretty sweet, I find it tricky when forging a map with multiple levels but you've done a great job here. Looks like a lot of fun to play on, I'll take it for a spin later
     
  3. Speechee6

    Speechee6 Forerunner

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    Well good for most first-timers although, you might not want to use so many building next time it rather unprofessional. great job though. :) 3.5/5
     
  4. o C 0 L T 4 5 o

    o C 0 L T 4 5 o Forerunner

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    What do you mean by first timers? and I find that incorporating buildings into a map adds to the professionalism, not take away from it, it's a change of texture and shape from the typical square gray blocks forge uses. I've built maps without buildings, and they just seem, for the lack of a better word, monotone. I'm sure you can understand what I'm saying. But thanks for the comment, I appreciate the input, just confused on what you mean by first timers.
     
  5. milarepa

    milarepa Ancient
    Senior Member

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    I agree with you colt, the lack luster greyness of forge world can make the greatest maps look very dull. I like the buildings and have used them often in many designs. Sometimes they are an easy fix when trying to build something which is complicated or needs some definition.

    It looks like a good map, good job :)
     

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