Map Title: Fortification In fortification, the humans get 20 seconds to arm themselves at a small base until the zombies are let loose. The zombie(s)must act quick, as the base builds as time goes on. Download Map Download Gametype Description: Fortification, used with the Infiltrate game type, is my first real forgery that I put time into and also the first one I have posted here, so here it goes. Fortification is an infection map that slowly builds over time. The zombies are released twenty seconds into the game, giving the defenders enough time to rush over to the base and get settled and ready for the zombie invasion. The humans spawn with a mongoose a few BR's a sniper and a shotgun but use them wisely, their ammo is limited and there are not many weapons. Overview: Beginning of Game The zombies must act quickly in this game. The longer it takes for the humans to be infected, the more armament and shielding the humans gain. Once the game has reached the minute mark, the Humans gain a wall. This makes it much safer to be in the base. Overview: 1:00 The next update at a minute thirty is the addition of a new base. This makes it a wider area for the zombies to traverse and it is easier to pick of the zombies. There are two brute shots nestled inside the base for mid to close range encounters. Overview: 1:30: Another story of the tower is open after 2:00. It gives you a nice wide view of the area and place to escape to if you're trapped at Base B. Overview: 2:00 The last update is at 3 minutes an adds a big wall lined with battle rifles. It adds yet another big obstacle for the zombies. A turret also spawns on the B Base tower for easy kills, however the view is somewhat obscured by the new wall making it less overpowered. Overview: 3:00 So all in all the zombies must conquer quickly or else be thwarted by the humans ever-growing arsenal. Download and comment! I would love to know how to make this map and forge better, so any criticism is welcome. Thanks! ~Nero
Well i like the idea. nice first post. 8/10. good job. you might wanna look into some more advanced forging techniques. good job though. like the concept. i was going to do something similar but sorta opposite... if that makes any sense.
looks sort of overpowering for the humans since they have a lot of weapons and power int that fort. they could probably hold of the zombie for the whole time. doesnt look to fun if your the zombie.
saint...u probaly dont have recon...ok this map looks really kool! it's just thers no interlocking or geomerging, that i could see.
you should add interlocking and geomerging so it look more neat, professional, and a smooth surface. If i was the Alpha zombie, i wouldnt really be happy...
Thanks for the replies guys. Any tips on how I can merge some of the items without tearing my map apart?
I wouldn't bother doing the interlocking and geomerging if its just can break your map up really you'd have to start from scratch. Also how do you make it so that the zombies are only released after 30 secconds?
Alien, u can do many things like have them trapped in a box then have stairs or a gravlift appear after 20 seconds...my friend made a map like this but this one is way better, good job. 7/10
Im thinking of makiing a map simiklar to this do you have any tips or Ideas, but mines gonna be an assualt with a timer on each round in general. PM me if you can. Also thanks for the advice Pablo Zoodles.
This is nice....but it reminds me exactly like the map series Species Over...Which is the same idea as this map..