Formality

Discussion in 'Reach Competitive Maps' started by reaper3bot0, Mar 9, 2012.

  1. reaper3bot0

    reaper3bot0 Forerunner

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    Map: Formality v1.2
    Game types slayer juggernaut swat ctf territories Assault
    Players: FFA: 1-16 Teams Red vs Blue: Recommended: 4v4 supports 8v8.

    Formality is down and dirty. The halo universe is about to change again. Finally the formality has been made into existence world domination has been slowed to take part in this phenomenon, The greatest battle is yet to come in this brawler style level.

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    Map Formality v1.2 can be quiet striking in some of the architecture used. I enjoyed making the depth and design of this map. I think that it strikes a good game-play and visual value.

    It features 2 jump areas to the top level, 1 jump area to the mid-top level. plenty of ways to get from the water logged area to the base level, including ramps crates and rock jumps.

    Weapons on the map with long re-spawns and limited ammo
    DMR 1 clip 1 min re-spawn
    ROCKET 2 shots 2 min re-spawn
    Shotgun 8 shots 1.5 min re-spawn
    Sniper 4 shots 2 min re-spawn

    Other weapons
    Assault rifle
    magnum
    needler
    spiker

    [bungievid]27089299[/bungievid]
    Bungie Vid Early concept v1.0
    Enjoy

    Friday game night.
    Formality.wmv - YouTube

    Map: Formality v1.2
     
    #1 reaper3bot0, Mar 9, 2012
    Last edited: Jun 23, 2012

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