Sandbox Forgotten

Discussion in 'Halo 3 Competitive Maps' started by Atik, Aug 12, 2009.

  1. Atik

    Atik Ancient
    Senior Member

    Messages:
    327
    Likes Received:
    0
    Okay, here is one of my first maps on Sandbox. And it happens to be a favorite of mine. Forgotten main goal is to show the community just what vehical heavy means. If you don't have a vehical, stay in the tower.

    The map is semi-symmetrical. While each side has equal loadouts, the geography and locations of some thing a differint.

    And now, the pictures;

    Overview
    [​IMG]

    Tower
    [​IMG]

    Red Base
    [​IMG]

    Banshee
    [​IMG]

    Download;
    Bungie.net : Halo 3 File Details
     
  2. The Stickmen

    The Stickmen Ancient
    Senior Member

    Messages:
    89
    Likes Received:
    0
    Let me be the first to say welcome to Forgehub. First map post wise is great although a list of vehicles/weapons/equipment would be nice.

    The map has a good layout and a 'heavy' type sandbox map could be lots of fun.

    For the constructive critism, I see you can interlock items (see pic 2), so clean up the rest of your map. You have big gaps between doors and walls and there are misaligned pieces throughout the map. Spend a couple of hours cleaning all those spots up and the map could exponentially better.
     
  3. Benzu Akamaru

    Benzu Akamaru Ancient
    Senior Member

    Messages:
    592
    Likes Received:
    0
    Uh huuuh.. Do you know what interlocking, merging, and guide blocks are? I know I'm a little lazy and I don't do too much interlocking or merging myself, but this looks even sloppier. Plus, vehicle heavy isn't necessarily a good thing, unless you have TONS of power weapons to counter with, and then people would complain that there are too much power weapons. Welcome to forgehub, being that this is your (first?) map posted here I'll be leniant and give it a 3/5
     
  4. Atik

    Atik Ancient
    Senior Member

    Messages:
    327
    Likes Received:
    0
    The problem I always end up having with interlocking is that my objets (even immoble ones) slip out of eachother when they spawn half the time.

    Also, I usually only have about a half-hour at a time to work on my maps, so mass interlocking would be very hard.
     

Share This Page