I am currently making a map in which, once again, the natural (or should I say, completely unnatural) lighting of Forgeworld is really making sections of my construction look... well... stupid. The map really needs to not have a quarter of the blocks lit up so brightly they completely stand out from the rest of the map. Is there any known way to block this natural light (which is somehow pestering me even forging in the coliseum)? Or a mix of FX that negates it while still being playable? Or anything?
Not really as the "natural light" does not work in the same way as real life light. The lighting applied to an object depends on its location, not on anything which is between the object and the light source. The only real fix is to move the map to a different location. I couldn't tell you where, you may be able to fix it by moving the entire map by just 1 grid unit!