Hello all, Doju here. With the 2 v 2 contest just about finished, plans for the community tournament are in place. Ive had a fair bit of experience over the years hosting many tournaments over many titles. Havent done a Halo one in a while though, and want to get some feedback on preferences for the tournaments. I want to make this a community tournament, not so much an MLG try hard. I know many people often shy away from tournaments due to a lack of games being played if first rounded/general nature the competitive scene can bring. So, that in mind, here are some ideas/questions I have -Format. I want to go with pool play (5/6 teams per group) so that everyone gets a good amount of games/plays on all the maps, into a single elim (pool play into double elim, no chance). Is this preferred over a standard double elimination? -No pro players. My definition of this is anyone who played in the NA regionals earlier in the year. -Map count (not even sure if this is my call) I think a number of 5/6/7 is ideal, the best of the best, and helps ensure everyone gets to see all the maps, as long as the lighting is removed. Opinions on this? -No radar will be a thing. -Must have an account on here to enter (with at least 10 posts?) -Streaming. We will run a stream, probably from QF onwards. I'd like to keep it "in house", so the casters have to have good knowledge of the maps being played, and integral parts of the forge community. Any suggestions/takers? -I'l be using Discord probably for tournament communication unless im missing a superior option. Any other general thoughts?
I agree that the casters should be someone the community is likely to recognize, but I'd urge they're somebody who could put on a good show with colorful and appropriate commentary. All of the known Forgers have skills in a variety of things, so finding two solid hosts shouldn't be too difficult. Off the top of my head would be @iParanormal as a good candidate. In the spirit of keeping it less tryhard I'd recommend keeping the prize to something non-monetary. For example, a forum title/something unique here on ForgeHub. The at least 10 post rule would probably just cause spamming from friends of ForgeHub looking to join in, so make it a 1-2 post rule in order to act as an indicator that the account isn't a dummy. As for the number of maps ~6 sounds good as people like variety, but having too many could make the casters' jobs more difficult having to known the ins and outs of a ton of maps.
IMO having the stipulation of 10 posts to enter kind of walls the tournament off from other communities so I think having an account here is enough to enter.
Best of 3 so rounds don't take forever. Depending on how many maps are going to be in the tournament(I assume 10 or 11), just have the map set rotate for each round of pools.
While I understand you want to keep streams n stuff in-house, if you need/want, I can stream events provided that I can attend. If so, I'll basically be around to stream weekends until June 7th, after which I'll be around basically every weekend.
I would prefer a system to previous tournaments. 1 map per round, everyone plays the same map per round, best of 3 games. I like the idea of the tourney being open to all, but I will be getting sweaty no matter what you say
That means that the large majority of teams gets to play 1 or 2 maps only, and its dull playing the same map 2-3 times in a row.
Oh I meant the official FH stream, the casters are all in the forge community. You can stream whatever you want still, the more the merrier.
yes but it is equal across the board, good maps means the gameplay won't be stale, and shouldn't be after only 3 games..
For a tournament I want to be playing a diverse range of maps in a tournament. In a CE tournament, I wouldnt want to be playing Dammy 3 times in a row. In a Halo 3 Tournament, I wouldnt want to play (or watch) Construct King 3 times in a row. Yes, its equal across the board, but this is a forge tournament, and people want to play all the maps. 50/75% of the teams potentially playing 1/2 maps only seems a very odd decision.
I think you have this stuff nailed down, the only thing i would suggest is making a forum here for communication as well as discord. Good luck, and count me in when the time comes.
Watching is different than playing. It sounds like your mind is made up, and I can understand where you are coming from but I've always found it to be more competitive playing the same map, trying different set ups or styles of play rather than a fresh map and mode each time. I would be pissed if I was outplaying but lost a match on a terribly exploitable strongholds game. I suppose if you announce who will be playing which maps ahead of time, it wouldn't be a big deal, but I don't want to get into a series and be told I'm playing on some shitty map I've never seen before mid series. I wouldn't know the layout or weapons. I guess I just like being able to study a map a week prior to playing so I can be ready and strategize. Even pro players are playing dev maps they're all too familiar with so it makes sense they rotate maps and modes. It will play out much different with forge maps. Like I said, playing is different than watching, but you seem to already have your mind made up. If this is up to a voting system, put me down for traditional style.
Honestly, I'll be a commentator. I can speak well, I can definitely speak fast. I've watched as much competitive Halo as the sweatiest of sweatiest, all the way back to TheLANnetwork and ESPN Halo 2. I know all the maps in the competition pretty well. I have a pretty good microphone, good internet, and my mom tells me I'm pretty funny.
What tournament tells players mid series what map they are playing? The maps used are going to be clearly stated a good few weeks beforehand, and the series gametypes would be also shown on the bracket (like nearly all gaming tournaments do, ive only seen the Forgehub 1 v 1 repeat the same map in a series) Once we get a date sorted we'l start sorting out the stream, I'l throw you on the short list Yeah on the day we'l use discord since we need real time chat, but before then we'l have forum thread for any questions
Well I've been around since day 1, they have almost all followed this practice. top 10 or so maps, 1 per round, everybody has fair fights across the board. each progressive round into the tourney would have a better map. I would honestly rather play a few good maps throughout the tourney rather than playing all just for the sake of inclusion. The maps should all have depth to them if were going to be playing them, and focusing on a single map per round will concentrate focus on gameplay for each round. Instead of having people run around like chickens on maps they've seen once. Traditional style emphasizes greater gameplay, what you're suggesting focuses on variety for the sake of variety or inclusion, like everybody gets a trophy... It will be more enjoyable to watch the gameplay for traditional style, trust me.