Forge pack

Discussion in 'Halo and Forge Discussion' started by urban destroyer, May 7, 2009.

  1. urban destroyer

    urban destroyer Ancient
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    wouldnt it be cool if bungie,like a map pack,created a forge pack that aloud you to forge with more items(and im not talking about trees and water and ****,even though that would be cool).Let me know what you think.
     
  2. Rifte

    Rifte Ancient
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    Not really, sandbox is all I really need to forge. Besides, if they did, I expect it to be a large empty cube. I only wish that they kept some items like the door however, for simpler geomerging(on sandbox). The old fashioned way just takes too long. But while I'm wishing, I might as well ask for pelicans. And a sandwich. Made by Megan Fox. Who is my wife in 10 years.
     
  3. Seaboro Kibbles

    Seaboro Kibbles Ancient
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    Sandbox is basicaly the best we can ask for in the forge engine, if they were to improove it, it would be completly different, and not called forge anymore.

    In this spoiler is my idea of a great map editor idea i've developed over the hundreds of these threads. (try use the search option before you create a new thread, two threads with the same topic is useless)
    This is my opinion of what bungie should do with forge, not as much about the individual objects, but a change in the general engineering of forge. This is copy/pasted through all of these kind of threads to save me time.

    Three of the most helpful and simple changes that could easily be done in forge:

    -Immovable object traits will be changed. All immovable objects will be pathable, and placed rather than dropped. Pathable is how doors can be merged with anything, the only difference with the new immovable objects is the entire object is pathable. Now, if you place an object, it drops, this is a good thing for other objects, but immovable objects should be placed, or floated, by pressing A.
    -When on the X menu, immovable object's angles can be adjusted on three axis points, along with rotating them normally.

    Some of the more hardcore and less likely changes that could be done in forge:

    -Only one player forge.
    -No physical editor like the monitor, just a view point that can pass through everything until a certain point in each map. (that point would be a invisible wall with scenery behind it, gridded if nothing behind it)
    -The map and objects is translucent, increasing the closer you are. 30m away would be opaque, 15m would be clear.
    -Two main Objects: 1-Normal objects(with cooler name). 2-Geometry.
    Normal Objects:
    vehicles
    weapons (turrets would be geometry)
    equipment (powerups would be geometry)
    AI (sure!)
    Geometry:
    Scenery (panels, poles, boxes, shield doors, electric walls, teles)
    Interactables (doors, computers, bridges - halo CE energy bridges!, pipes which eventually fill up the level with liquid, stops at a adjustable time)
    Environment; acts like FX, but with adjustable range. (gas, fox, deadly ninja poison)
    FX; just like normal, more variety, day/night would be appreciated.
    -All geometry fully pathable and floatable, like i have described earlier.
    -On the X menu of the item, interactables and scenery objects will have three axis' of changeable specific angles, along this regular right trigger rotation.
    -For vehicles, interactables and scenery, pressing B on a item will give you the option to change skins.
    -On pause menu, the option to play would be available, and would be played normally
    -Timed events for normal objects (vehicles, weapons, ect) possibly a timeline.
     

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