So... i'm working on my newest map that i'm calling Forge World Volcano. It's a remake of a similiar map that i've made on halo reach. Anyways the map looks good in forge but when i go over to custom game everything has this red hue or light on it. ive tried everything. any ideas or help would be appreciated. thanks
Are you by any chance using any emissives? If you are using a lot that is concentrated in a small area, it can give your map a bright hue of whatever color your emissive blocks are. From experience, that happened on one of my maps so even though it looked aesthetically pleasing, I sadly had to scrap it.
@Richard M. Two things. If you are using Emissives, turn light bake [OFF] on those pieces. If they are near your cube map, they will give the map a glow to match their own color. Likewise, if you have a light in that spot, you'll get the same effect @KeeLoker see above
I had this problem, and someone here at FH helped me, it was that I had the visibility of all invisible boundaries visible on my map/forge settings. not individual ones... it is caused by the game using the emissive quality of the red band that is created when the KILL VOLUMES are visible, that causes this.