FORGE FEEDBACK AND FEATURE REQUEST

Discussion in 'Feedback and Suggestions' started by WAR, Dec 17, 2015.

  1. Ray Benefield

    Ray Benefield Godly Perfection
    Forge Critic

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    That's a damn good system you came up with. Yeah I think that would be great. Spartan chatter will definitely be a bottleneck, but I love the idea of this.
     
  2. Yumudas Beegbut

    Yumudas Beegbut Legendary
    Wiki Contributor Senior Member

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    I forgot about some of the tedium of choosing some settings which have an extensive list like the named volumes. Choosing colors might even be worse. I think a simple pop-up chooser that shows a scrolling grid of text options would pay off in spades. More specialized interfaces like a color chooser could be nice, but not as necessary.

    If I missed some color choosing option, then let Preacher001 be the one to not judge the greatness of my stupidity. Even if it's worthy of a Bender Bending Rodriguez quote.
     
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  3. ToRn1ne

    ToRn1ne Mythic

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    After working with the Named Volumes tool I would really appreciate a system like what Warholic suggests as it makes way more sense. Until then, this user on Reddit created a spreadsheet with all the named volume labels so you can see all your options and approximate them in the list.

    Link to Reddit thread
     
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  4. WAR

    WAR Cartographer
    The Creator Forge Critic

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    Name Locations Continued:
    Tom French (lead UGC) read the suggestion I posted earlier and said that he pitched a very similar idea in the past but got shut down due to the brutal number of voice overs required. Unfortunately the words need to be spoken together for the inflections to sound less mechanical, so that would require 7,500 spoken phrases per voice actor. There are also strongholds permutations and line variants for each, add the disk and download space and its a non starter. Tom thought that piecing the words together would be the best option moving forward but said that this was ARENA's department and couldn't push any further than his suggestion. Tom also said that he will be looking at the current list to see how it can be more intuitively viewed and cycled. On the bright side, perhaps we will see this alphabetized in the future.
     
  5. Yekkou

    Yekkou Yellow, but with "kk"s
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    Kinda random, but something I feel would be convenient. Not sure if it was suggested before, but an elastic vehicle repelling volume would be nice.
     
  6. Doju

    Doju Promethean
    Forge Critic Senior Member

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    Bump the thread, here are the notes from the patch. Please continue to post bugs and what (use the master thread stickied for specific bugs)

    Forge:


    New and Updated Features:

    • Bounding box preview when navigating through objects in palette menu
    • "Delete all objects" button added to map properties (fire team leader only)
    • "Reset map properties" button added to map properties (fire team leader only)
    New Objects:

    • PROPS > TOYS
      • Kill Ball
    • GAMEPLAY > WEAPONS > UNSC
      • Halo 2 Battle Rifle
    • Grav Volumes (GAMEPLAY > GRAVITY VOLUMES)
      • Grav Volumes; Visible & Invisible
    • Added additional 16' ring permutations to match other ring systems;
      • Ring: 16' [48x48x12; eighth]
      • Ring: 16' [48x48x12; half]
      • Ring: 16' [48x48x12; quarter]
      • Ring: 16' [48x48x16; eighth]
      • Ring: 16' [48x48x16; half]
      • Ring: 16' [48x48x16; quarter]
      • Ring: 16' [48x48x20; eighth]
      • Ring: 16' [48x48x20; half]
      • Ring: 16' [48x48x20; quarter]
      • Ring: 16' [48x48x24; eighth]
      • Ring: 16' [48x48x24; half]
      • Ring: 16' [48x48x24; quarter]
      • Ring: 16' [48x48x2; eighth]
      • Ring: 16' [48x48x2; half]
      • Ring: 16' [48x48x2; quarter]
      • Ring: 16' [48x48x4; eighth]
      • Ring: 16' [48x48x4; half]
      • Ring: 16' [48x48x4; quarter]
      • Ring: 16' [48x48x8; eighth]
      • Ring: 16' [48x48x8; half]
      • Ring: 16' [48x48x8; quarter]
      • Ring: 16' [64x64x16; eighth]
      • Ring: 16' [64x64x16; half]
      • Ring: 16' [64x64x16; quarter]
      • Ring: 16' [64x64x8; eighth]
      • Ring: 16' [64x64x8; half]
      • Ring: 16' [64x64x8; quarter]
      • Ring: 16' [80x80x16; eighth]
      • Ring: 16' [80x80x16; half]
      • Ring: 16' [80x80x16; quarter]
      • Ring: 16' [80x80x20; eighth]
      • Ring: 16' [80x80x20; half]
      • Ring: 16' [80x80x20; quarter]
      • Ring: 16' [80x80x8; eighth]
      • Ring: 16' [80x80x8; half]
      • Ring: 16' [80x80x8; quarter]
      • Ring: 16' [96x96x16; eighth]
      • Ring: 16' [96x96x16; half]
      • Ring: 16' [96x96x16; quarter]
      • Ring: 16' [96x96x20; eighth]
      • Ring: 16' [96x96x20; half]
      • Ring: 16' [96x96x20; quarter]
      • Ring: 16' [96x96x8; eighth]
      • Ring: 16' [96x96x8; half]
      • Ring: 16' [96x96x8; quarter]
    • Forge grid system (PROPS > GRID >)
      • Grid: 1x [10x10]
      • Grid: 2x [20x20]
      • Grid: 5x [50x50]
      • Grid: 10x [100x100]
      • Grid: 20x [200x200]
    • New Props:
      • PROPS > CRATES >
        • Crate [5x8x5; UNSC; single]
        • Crate [5x8x5; UNSC; covered]
      • PROPS > MISC >
        • Hazard Suit [5x4x11]
        • Locker [3x2x7]
        • Shelves [4x8x12]
      • PROPS > CONSTRUCTIONS > CANISTERS >
        • Canister [46x18x18; triple]
      • PROPS > EXPLODING >
        • Power Core [7x5x5]
    Forge Bug Fixes:

    • General Stability updates to Forge
    • Grouping two or more groups together now properly updates the budgets and works as intended
    • Fixed various objects with missing descriptions (+ English strings in non-English languages)
    • Fixed a crash caused by duplicating a group with a maxed out budget
    • Fixed a crash caused by trying to delete scripts when none are in use.
    • Fixed an issue where adding objects to groups did not reset the group count.
    • Fixed an issue that capped scripts useable on an object at 7. Players can now use 8 scripts.
    • Fixed crashes caused when working with groups that had objects that don't exist
    • Fixed issue with setting fog to "None" doesn't actually result in no fog
    • Forgers can no longer "weld" Mantises
    • Fixed broken bullet collision for: Accent: Ceiling [32x80x16; corner; left] and Accent: Ceiling [32x80x16; corner; right]
    • Resized Block [32x32x16] to be correct size
    • Resized Block [64x64x48] to be correct size
    • Fixed Cylinder [24x24x80; full] so collision model matches render model
    • Fixed Cylinder [24x24x80; half] so collision model matches render model
    • Fixed Cylinder [64x64x24; full] so collision model matches render model
    • Centered text on Sign [armory; 2x10x8]
    • Fixed incorrect physics behavior with the soccer ball
    • Fixed some missing object/folder descriptions
    • Forerunner [Pulse] sound object now attached to the correct sound
    Tweaks & Cleanup:

    • Changed default physics of some objects from "Fixed" to "Phased"
      • Cover: Solid [2x4x4.5]
      • Cover: Solid [2x8x4.5]
      • Cover: Solid [2x16x4.5]
      • Cover: Solid [2x32x4.5]
      • Cover: Jersey Barrier [3x4x4.5]
      • Cover: Jersey Barrier [3x8x4.5]
      • Cover: Jersey Barrier [3x16x4.5]
      • Cover: Jersey Barrier [3x32x4.5]
      • Cover: Street [4x4x4.5]
      • Cover: Street [4x8x4.5]
      • Cover: Street [4x16x4.5]
      • Cover: Street [4x32x4.5]
      • Cover: Street [8x8x4.5; corner]
      • Cover: Tech [4x4x4.5]
      • Cover: Tech [4x8x4.5]
      • Cover: Tech [4x16x4.5]
      • Cover: Tech [4x32x4.5]
      • Sign [star; 1x3x3]
      • Sign [cinema; 1x4x14]
      • Sign [hotel; 1x16x4]
      • Sign [green-cross; 2x8x8]
      • Sign [armory; 2x10x8]
      • Sign [exit; 2x10x8]
      • Sign [robotics; 2x10x10]
      • Billboard [1x128x64; golden warthog]
      • Decal: Number [0; 4x6]
      • Decal: Number [0; 8x12]
      • Decal: Number [1; 4x6]
      • Decal: Number [1; 8x12]
      • Decal: Number [2; 4x6]
      • Decal: Number [2; 8x12]
      • Decal: Number [3; 4x6]
      • Decal: Number [3; 8x12]
      • Decal: Number [4; 4x6]
      • Decal: Number [4; 8x12]
      • Decal: Number [5; 4x6]
      • Decal: Number [5; 8x12]
      • Decal: Number [6; 4x6]
      • Decal: Number [6; 8x12]
      • Decal: Number [7; 4x6]
      • Decal: Number [7; 8x12]
      • Decal: Number [8; 4x6]
      • Decal: Number [8; 8x12]
      • Decal: Number [9; 4x6]
      • Decal: Number [9; 8x12]
    • Rearranged some extra structure object palettes
      • STRUCTURES > ACCENTS > RAILINGS > moved to STRUCTURES > RAILINGS >
      • STRUCTURES > ACCENTS > GLASS > moved to STRUCTURES > GLASS >
      • STRUCTURES > ACCENTS > PLATFORMS > moved to STRUCTURES > PLATFORMS >
      • STRUCTURES > ACCENTS > PISTONS > moved to STRUCTURES > SUPPORTS > PISTONS >
     
  7. Preacher001

    Preacher001 Forerunner
    Senior Member

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    @Doju I'm happy to see these additions to the Forge but, rings aside, I'm surprised there wasn't a little more added. Thanks god for the bug fixes. We'll have to put them to the test. Maybe someday I will feel safe enough not to have 30 incremental saves of the same map.
     
  8. EnoughLemon

    EnoughLemon Promethean

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    It would be really useful to be able to set the transparency of primitive shapes, for instance Curved Glass.
    Also being able to set a path for scripted objects to follow, similar to the cinematic cameras, for instance, if I wanted an object to round a corner or something. I feel it would be less buggy with set path options than our current system of scripts.

    Trait zones, Object options to only allow things to be used by one team, ex: a weapon that you can't pick up unless you meet certain requirements.

    The ability to change the flag carrier weapon, and put the flag on your back like we used to have in speed flag.
     
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  9. AnonFriction

    AnonFriction Legendary
    Forge Critic

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    Agreed I NEED speed flag <3
     
  10. SmartAlec13

    SmartAlec13 Ancient
    Senior Member

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    I want to just take a moment to appreciate how amazing Halo 5's Forge is. I've been looking back at old Halo 3 maps and Reach maps, even Halo 4 maps. I so greatly appreciate the item variety and the ability to change object color. It makes this absolutely amazing.
     
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  11. Chan

    Chan Forerunner
    Senior Member

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    These are not super critical, but sure would be nice:

    • When changing the colors of an object, in addition to being able to scroll through them with d-pad, it would be nice to be able to press 'A' and pull up a grid or palette of all the colors and select one from there. Current method is very slow and cumbersome.

    • Implement a similar feature as mentioned above for other menu options, such as named locations.

    • Create a 'Blue Basement' named location. Currently only 'Red Basement' exists.

    • A mirror option that works similar to the symmetry modifier in 3DS Max, where any objects on one side of the plane will be mirrored to the other side. Include the option to set whether symmetrical or asymmetrical, mirror plane location and rotation, and any other options that seem nice.
     
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  12. Neo Hybodus

    Neo Hybodus Legendary

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    Not sure if it has already been mentioned, but "broken" primatives... aka primative chunks. This would help tremendously in trying to create environments that have a dilapidated feel... Mostly cylinders and blocks. Glass too and maybe some props in poor condition.
     
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  13. WAR

    WAR Cartographer
    The Creator Forge Critic

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    The terrain texture underwater on Alpine should be replaced with something more grass green. Forgers are unable to effectively use the water in combination with terrain in this area because of the poor quality of the terrain textures here.
    My Great Capture Screenshot 2016-01-29 13-48-50.png
    Because of this, maps that would like to incorporate water features are being built on separate canvases such as Parallax like the recreation of Valhalla below:
    YMQ97V80.jpg

    We also need a section of survivable water to forge in. We have requested this feature since the end of Halo Reach's life cycle and have been denied in every Halo title since. How will I ever remake SEWERS?
     
    #113 WAR, Jan 29, 2016
    Last edited: Jan 29, 2016
  14. EnoughLemon

    EnoughLemon Promethean

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    Another thing I've been thinking about is the ability to weld trait zones to weapons or armor abilities.
     
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  15. purely fat

    purely fat The Fattest Forger
    Forge Critic Senior Member

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    I cannot make a mantis fly using gravity volumes anymore. This is a major issue.
     
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  16. WAR

    WAR Cartographer
    The Creator Forge Critic

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    Yeah, they don't work in custom games. This is a bug that they are aware of. Have you tried to make the Mantis float in forge mode? If that works then I'm sure the update in Feb will allow us to make some cool Gundam style game types;P
     
  17. Overdoziz

    Overdoziz Untitled
    Forge Critic Senior Member

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    I think it has to do with how Halo 5 handles water. If you've played around on that Elite homeworld map for a bit you may have noticed that they don't even have an effect for being under water.
     
  18. purely fat

    purely fat The Fattest Forger
    Forge Critic Senior Member

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    I was trying it in forge mode and I am actually kind of trolling because your ability to control the mantis in a grav volume is very limited.
     
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  19. ReclaimerX22

    ReclaimerX22 Promethean

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    Yup. In fact, I think I remember reading a tweet from Tom French saying that the reason the water kills you on Alpine is because that's the point where if you crouch, you'll "see" under the water. Take that with a grain of salt because I may be remembering incorrectly, but if that's really the reason, then that's very disappointing.
     
  20. WAR

    WAR Cartographer
    The Creator Forge Critic

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    Ability to label object color to 'TEAM' (attacker / defender). This allows us to color coordinate our spaces while using round based side switching game modes in the future.
     
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