The rings have only 2 thickness options, 2 and 16 feet. I would love to have the normal selection for the ring sub-category such as 4,8,2o etc.
-More foliage such as a variety of tree's, bushes, and flowers. Most notable, please port over the suburban style trees that can be found on The Battle of Noctus. -Primitive blocks with a variety of textures, i.e Block 5x5 Cement, Block 2x4 Cement, Block 1x1 Brick, Block 10x10 Brick, Block 10x5 Wood, Block 3x6 Wood. -"Sign's" in which text can be entered. Under 'Advanced Settings' for the object, one could find 'Enter Text', which would bring up the keyboard. 'Bad' words could be filtered out as 'Blam'. -Graffiti Font Decals for each letter and number. Imagine a stylized 'G' colored neon green. Dupe it, color it neon orange, and shift it a bit over the green one. Wolla- graffiti. -AND AN OVER ALL COMPLETELY BLANK SKY BOX CANVAS WITH NOTHING BUT OCEAN: Imagine Awash from H2A, but with beautiful, horizon stretching water from Alpine, and NO UGLY GREEN MOUNTAIN RANGE IN THE DISTANCE. A canvas that contains nothing but pure water and sky. If you want, you could throw the Sand texture on this canvas underneath the water, and that would give us our sand canvas. "But that's not a desert sand canvas! That's an ocean canvas!" Yes, you're right, but place down enough of the HUGE terrain pieces up above the ocean and boy it'll sure feel like a dessert. Plus, since there is nothing but sky in this sky box, you won't have to worry about snowy mountains being in the background of your FLAT DESSERT, something that is currently impossible due to the mountain ranges on both Alpine and Glacier, and I wouldn't want my dessert to be floating in outer space. This canvas would nail multiple birds with one stone. A canvas like this would further allow us to design our own sky box for our map rather than incorporate the already in place sky box's on the current canvas's. A large FLAT island made on the BLANK OCEAN map. Look how big it is. Imagine standing in the center of that, it could easily feel like a desert, and if I want mountains in the background, I can create them with the huge rock pieces. I'm not forced to have mountains the way I am on Alpine and Glacier. Making the distinct terrain texture for this map sand will also allow us to combine it with other terrain pieces and the water to make our very own beaches! This should be such a simple but effective canvas to throw together, lets make it happen 343!
It'd be great if they added some rubble objects/decals. Items you can put in corner and/or near spots where two objects meet to cover it up a bit. For example; an object that's just a bunch of spread out tiny rocks would be nice to use around bigger rocks so they look a bit more natural. A bit like the base of the rock arrangement piece. I feel like this would be a useful tool to make it harder to see where one forge objects ends and another begins which could help a lot with making maps look better aesthetically.
You know what we really need? A water cube. Give it a bunch of dimensions like the cube primitive and we can finally remake Beaver Creek.
We really shouldn't be able to see what everyone is working on without uploading it. Some people really don't want their maps to be seen without permission. By the way, great looking maps everyone!
DEAR; 343i MY LIST OF LOTS OF MAJOR ITEMS TO IMPROVE FORGE OPTIONS AND CUSTOMIZATION TO AN INDIVIDUALS MAP... This will greatly improve forge and be set for the future when we have all these items and features... Once we have this the request rate will drop because there is lots of good features and Items in my list.. There will be others with the same thoughts about some of these things... I tried to touch on every aspect of what needs to be in forge for us other then a smooth un-buggy forge at the moment... Enjoy Reading... This is the ultimate post for everything to do with the forge. Scripting... - Scripting Area Triggers: Area Enter Trigger, Area Exit Trigger, and Enter & Exit Area Triggering (Note: this was in H2A) - Scripting Shoot-able Triggers: Destroy Once Shoot Trigger, and Toggle Shoot Trigger. (Note: Toggle Shoot Trigger Never Breaks... Also this was in H2A Shooting Triggering) -Auto Cycle Triggers: The feature of this is to keep an script action to keep repeating.. (Note: Timer can be set to None for it to be instant the action repeating... (Example: You want to keep something rotating in the are for an effect to your map to make it more visually pleasing.) -Multi Auto Cycle Triggers: Same as normal auto cycle triggering... Difference in this multi trigger is you can have more then one action repeating... You can put more then one object linked to this trigger to preform actions at the same time... (Example: 2 different object set with the Multi Cycle Trigger; One spinning clock wise the other counter clock wise) The other feature with this is there will be an option where you select the action preference (All At Once, List Cycle, or Random Order)... The meaning of this is what time each action will occur, Such as List Cycle it will go down the list of of object set to this Scripting Trigger, One object will be triggered then it will pause then the next object set in the trigger will do its action next and this list will keep cycling... Also you will get to set how long the trigger will occur for so if you want an trigger to be on 20 seconds or whatever length you want to program it too... Interactive Objects... Script-able Interactive Objects... - EMP Totem (Scriptable on / off) (Note: Was in H2a) - Covenant Shield Bubble Totem (Note: This is like emp but it is scripted on / off to create a bubble shield around a small area ... Also shield size can be small, medium or large, or maybe adjustable...) - Script-able pop up barriers and cover - Mechanical Bridges: *Raising Bridges like boats go under. * 2 Sided Sliding Bridge where both side slide out to push and join together in the center of a gap. Volumes... - Gravity Volumes: Gravity Volumes with adjustable gravity level 100% is halo standard gravity... Here is the Gravity set range: 200% to Negative %-200... (Note: 100% is normal, 200% is 2x normal = 2x Heavier, (Zero) %0 is weightlessness, and (Negitive) %-1 to -200 is floating effect % -200 is 2x lighter then weightlessness) - Explosion Volumes: Same as Halo 2A.. Example of use a prop cannon for looks with explosives inside blowing up on explosive spawn for a war zone effect... (Note: Only explodes explosive items) - Trait Volumes: Trait Voulumes with in-forge Traits setup.. Meaning what traits it gives a player set up right in the forge & also have option for custom game lobby custom trait setup... - Liquid Volume: (WATER / LAVA / OOZE / ACID) Such as option to change it between Water, Lava, Or a Water with Damage properties.. (Note: All should be able to be colored to suit the theme of map...) (Example: Turning Lava color Black making it look like molten tar... Lava or Damage Property Liquid will both hurt you) - Animated Kill Volumes: This is a more pleasing way to die... You will be killed off by thing (GUARDIANS) like halo 3 there was mine fields for leaving the map or you got shot... I want to have more interactive ways of keeping people in maps for that pure visual effect... Animated Kill Volumes: Will be kinda like Scripting or FX... You will have options to turn on Minefield mode, Witch will start exploding around you and killing you... The Scripting bit will have separate a way to link a Separate item in the kill volume menu called Kill Turrets, Basically what this is Turrets that can be used by anyone but there auto turrets that kill anyone in the kill boundary... - Kill Turrets: This is partnered up with the Animated Kill Volumes witch in turn shoots you when upon leaving the map... These Turrets will be unable to use by anyone this is the (GUARDIANS) its basically an auto turret that kills anyone out of your map... (Note: After you have this in place it be best to use invisible blockers or a Kill Volume [Instant] just a bit out from your Animated kill volume just slightly touching each other... This will keep everyone in your map and make it more visually pleasing...) FX... - Water Fall FX (Color Selectable) - Lava Fall FX with Damaging Property (Color Selectable) - Water Fall FX with Damaging Property (Color Selectable) (Example: Colored green to look as acid that hurt you) - Energy Beam (Color Selectable & Different Sizes) (Note: Also may fit under the lighting category) - Energy Rings ( Color Selectable & Different Sizes) (Note: just like energy beams but in a ring shape... Also may fit under the lighting category) Map Options... - Map Weather Effects Options: Rain, Snow, Blizard, Thunder & Lightning, and Sandstorm. (Note: Wind can can be placed in the category too) Game Mode Labels for Object Properties... -Game mode labels and options to set things like capture points to vehicles and other objects and Vehicles the option to make them undestructable... Power-Ups... - Duel Weld Power-Up: Power-up that allows you to duel weld Pistols or any other small one handed weapons. Spawning... - Stabilizer Movement Spawn Option: Spawn point with Stabilizer mode active... I love to spawn in stabilizer mode dropping down a few feet to the map this will give that feel of just getting to the battlefield... Animated Objects... - More Animated Items: *Mechanical Objects * Holograms of (UNSC SHIP, COVENANT ARTIFACTS, PLANETS, A.I. Interface, ETC...) *Fans *Flood Props *Gears *Conveyor Belt (Note: Its also in section below) *Moving Mechanical Arms *Drill Machines *Prop Turrets * And more Lighting... *Flares *Glowsticks *Alternative streetlights *Neon signs/Lettering Sounds... *Grunt Noises *Elite Noises *Pounding Noises (Adjustable Pounding sound speed) (Note: This is what I would use for a Water Works maps) *War Zone Noises *Sounds of Death *Scratching Noises Explosion... -Propane Tanks (The propane that fly's away when shot) -Proximity Mine... Ladders / Escalator / Conveyor... - Useable Ladders (Note: Like in Halo 2 Water Works map) - Useable Escalator & Conveyor Belts to walk on. (Note: With scripting on / off properties...) Toys... - Kill Ball: We should have the old kill ball back but there should be a Blue and Red kill ball or even a option to color it (Color-able) - Toy Flying Saucer... I could find some ways of using it... Spartan Charge Walls... Spartan Charge Break-able walls like in campaign... *Vented *Wooden *Cracked Stone Natural Objects... - Forge Worlds / Canvases: Desert Biome, Aquatic Biome, Alien/Covenant Biomes, Jungle Biome, City Biome, UNSC Ship, Covenant Ship, Flood Biome, On a Halo Ring Biome, and Cavern Biome Idk if it possible but i love to see a map with in the back ground you see H4 Mammoth Vehicles driving by on a road or something... - Non-Projected Land Pieces such as: Desert, Grass lands, Snow Landscapes, Flood Landscaping, Covenant Landscapes and Alien World Landscaping. - Tall Grass Patches: Normal Grass and Glowing effect grasses for that alien world feel.. (Note: Interact with wind if possible... This might fit under FX category) - More Nature Items: Bushes, Mushrooms, Different types of tree's, Covenant world Plant Life, Ferns, Jungle Plants, Glowing Alien Plants, Flood Plant Life, Coral and Water Plant Life, and Logs and Large Hallow Tree Trunks to walk threw, And a few Giant Tree's for maps based in tree's like guardian from H3... Placeable Objects... -More Small Detailing Items: Things like holograms, computer screens, animated signs, future traffic lights, flood ooze and tentacles, Small flood bubble sacks to place on walls and things... - Debris: UNSC and Covenant Vehciles / Ships, Wood, Trash, Stone, Etc... (Example: UNSC Destroyed Pelican, Destroyed Warthogs, Crashed Short or Longsword Ships...) - More Destructable Items: Things like wooden Pallets, Shield Window, Stalactites & Stalagmites, Ice Chunks, Maybe different types of walls and flooring too.. -Bridges: Wooden Bridges, Glass Bridges, Shield Bridge, Stone, and Metal, old style rope / cable bridges too... (Note: Small to Large Bridges for Foot Combat or Vehicles...) - Covenant Lore Items: H3 Covenant Battery, Brand of Shame flag on poll, Covenant Barricade, Cov. Uplink Crate, Weapon Create (USEABLE), Covenant Weapon Holder H3, Cov. Comm. Antenna H3, and Cov. Antenna H2, Cov. Deploy-able Shield (Active & shoot-able like in H3) - UNSC Items: UNSC Barricade Small and Large, UNSC Security Wall, Spartan Shield Recharge Unit H1 (USEABLE), UNSC Weapon Rack (USEABLE), UNSC Comm. Antenna, A.I. Hologram Computer with Animated Hologram of an A.I. (Note: Like Cortana) -Flood Placeable Items... - Forerunner Placeable Items... - Wooded Structure Pieces: Walls / Flooring / Ceilings (polished wood - unpolished kinda like Matte / Metallic on metal... Also different types of wood Red colored wood, Light tones like Pine, Dark colored, Tans, and others...) - Placeable Strutures: Wall / Floor / Ceiling with nice Textures such as (Rust, Blood Stains Human, Blood Stains Covenant, Forerunner, Ancient Alien Hieroglyphics, Breakout Like Effect Looking Pieces, and Cracked... - Placeable Textures Decals: Texture Decals that can be placed to any flat surfaces like Decals such as: Rust, Cracks, Blood Stains Human, Bloods Stains Covenant, Etc... - Few Pre-Built Buildings: The around base you see on the blood gulch map we need the old famous building back its so much easier just having a pre built one.... Also a few other pre-built buildings would be nice too... - Stairs: *Half-Circle Stairs *1/8th Circle Stairs * S-Pattern Stairs *Wide Half-Circle Stairs Wide 1/8-Circle Stairs *Mirrored Half-Circle Stairs *Mirrored 1/8-Circle Stairs *Mirrored S-Pattern Stairs *Mirrored Wide Half-Circle Stairs *Mirrored Wide 1/8-Circle Stairs ------------------------------------------------------------------------------------------------------------------- Weapon List... **** Weapons **** - H3 Incendiary Grenades - H3 Spiker Grenade - H3 Flamethrower - Sentinel Beam - Covenant Beam Rifle - Covenant Focus Rifle - H3 Spiker Brute Gun - H3 Brute Mauler - Brute Shot - Prophets Bane Sword - Classic BR - H2A Red Infected Sword - H3 Rocket Pod Turret - H3 Rocket Pod (Detached) - Place-able Ammo for multiple different weapons. - NEW* Useable Jackal Shield Info About some Weapons Above... - New Jackal Shields... Love to see you be able to pick one up and use it. (Note: Maybe even use one small one handed weapon around the shield like Jackals do) Vehicle List... **** Vehicle's **** - Falcon (UNSC AIRCRAFT) - Hornet (UNSC AIRCRAFT) - H2 Spectre - H2 Shadow (Campaign) - H3 Prowler - H3 Chopper - H2A Heritic Banshee - Golden Civilian Hog - Anti-Air Wraith - H.R. Revenant - Warthog (Tank Tracked Wheels) - NEW* Forerunner Tank "Tribulator": I named it the Tribulator from the name Tribulation... I like to see a Forerunner Tank with build kinda like the batman style scrambler with wheels like knobby like a dirt compacter and the a rail gun like charge to the cannon. Color Scheme will be same as Phaeton colors... (Note: I will have a example photo below for wheel examples and body type) ------------------------------------------------------------------------------------------------------------------- Bug Fixes... - Rotation Scripting movement more stable and not jumpy. - Being placed out side the maps... - Selecting items with out jumping or warping away from you... - Invisible Switch visible when you switch back to monitor mode... - Interactive Objects with Scripting not working... - UNDO BUTTON... - Re-Undo Button... - Saving a map sometimes and coming back and not being able to select and its just stuck there... - Forge in-game match restarting... - Able to pick who can edit in forge... - Not getting killed by Fire FX as Monitor Future for Forge Next Gen Forge... - Wire Frame grounds like farcry map tool... No need for the Ground Chunks then. - An ORB Landscaping Tool: The tool will act as a land adder or subtracter... By one button to add land to the shape of that ORB or subtract it or erase... The Orb will have different sizes maybe even other shapes to mold your landscapes with... So you can carve a cave or build mountains... This will also work as a paint tool touch the orb to the grown and paint dirt or grasslands, etc... That will create fast landscaping and terrain painting the textures and ground... - FORGE EDITOR MAP SIZE SELECTOR: At the start of any build map it will ask you what size map would you like for creating your map on.. (Small, Medium, or Maximum) This will render different size maps so smaller maps will use less data witch can allow more detailing for your maps.. THANK YOU READING... ALSO THANKS FOR BARRING WITH ME AND HOPE YOU TOOK IN ALL MY INFORMATION... I Know its asking lots but having all this stuff would make more fantastic Forged Maps for the community even mold H5 more into community friendly Forged Map Matchmaking Playlist... Also Don't forget to check out my post here about the forge as well... Thanks Again... These may not be all my idea's but I hope this is a nice list of really amazing stuff we could use to make the most out of forge for years to come...
Time Delays - Could work something like this: Condition: A Delay: 5 Seconds Action: Z When condition A is met, it will wait 5 seconds then perform action Z. Scripting objects to move to coordinates - As it is now, you can script an object to move X units from its relative location. However, if you interrupt that movement with another script, the positioning is all thrown off. GIF of what I’m talking about. If a script could move an object to an exact location, it wouldn’t matter if you interrupted it, because it would always end at the same spot. Ability to power switches on/off - Sometimes I want certain switches not to be available. This can be done by spawning, despawning the entire switch itself, but it would be nice to just be able to assign a power channel to it like we could in H2A. Delete ANY script- Right now, you can only delete the last script added to an object. If an object has multiple scripts assigned to it and you wanted to delete the first one, you’d have to delete all of them, then re-script them. Scoring by script - If we could award points by performing script conditions (EX: activate switch A, Score 1 point OR destroy barrel, score 1 point, etc.) it would open up countless new game type opportunities. Script by scoring - Adding a score option to the conditions list would be amazing. Could look something like this: Condition: Score Equals: 25 Action: Send Message Channel: Alpha So whenever a team gets 25 kills (or flag caps or whatever..) A message is sent on the Alpha channel. You could make new weapons or vehicles spawn in at certain scores. The possibilities are endless and I’d love to see what game types would come from this. Preview - When you are in the menu choosing an object, hold X (or whatever button) to see a little preview window of the object (with banana for scale of course). This way you don’t have to spawn the object in, pull it close to you, look at it, delete it, go back through the menus, grab another one and so on. New round - When testing your map (especially mini games) it would great to be able to reset the round so all of your scripted movements, spawns, etc. go back to their initial state without having to quit then restart. Vehicle weapons - It would be nice to be able to disable the turret on a ghost or a banshee for splatter mini-games. Honor rules suck! Sharing - As it is right now, your followers can grab any map you have. I think they should only be able to grab maps that you’ve marked for sharing, as many maps go through multiple test versions. File Browsing - Like everybody has said before, something similar to Reach. Search, Tag, Popular, etc. Trait Zones Gravity Volumes Kill Balls Trigger Zones Shootable Triggers Wooden Pallets Custom game options - Yes, I know this horse has been beaten more than Bobby beat Whitney, but I feel it is very important. Some of my favorites that are lacking are: Force color Indestructible vehicles Random weapons Vehicle use enabled/disabled (for specific teams) Visual effects (overshield, speedboost) No secondary weapon File descriptions Bottomless clip Disable melee damage melee damage only Custom game option idea - Traits by team - This is possible for juggernaut and infection, but I’d like to see it in other game types. For example, a Slayer game where blue team spawns with swords and red team spawns with snipers and invisibility. That’s just something I came up with off the top of my head to demonstrate what I mean. ALSO - A fix for the invisible switch invisible to the monitor glitch. SEE HERE
-Offline customs to test our offline forge maps in case you know you just want everything done smoothly with no problems. -Forest Canvas like Endor from Star Wars or like Guardian from Halo 3 or similar style to the first mission in Halo 3. -Water Canvas like in the Mission Regret from Halo 2 and somehow use underwater elevators. -Flood Canvas that has flood in the back ground everything themed with flood maybe bringing in flood themed weapons and vehicles. -Lava/Cavern Canvas to get that Lord of the Rings feel of just wow. -Different types of skyboxes like how you have the option for a Halo ring but instead a covey fleet, a city, a war torn battle that took place, floating islands, thunderstorms etc. -Transitional maps like map starts on a flying ship, everyone abandons ship once it starts to break/crash then drops to the ground below resulting in the next map then to make it interesting have the ship crash in in the center like a minute or two after dropping in. -Transforming function: Piece works one way but to switch things up it changes differently to allow changes in path, flow, strategy and how you can achieve an item differently. -Breakables: Such as glass, walls, doors, or terrain pieces like rocks to surprise and give different routes. One example would be the covers in H2A. Just a few ideas...
Hope you all like everything I posted... I deleted post and merged the all in one major post hope you all read it all above... Thank you ^-^
ALL MY LIST OF ITEMS MOVED ABOVE SINCE FORUM TOPIC POST WAS MERGED... I moved everything I commented about what should happen or be added to forge above... Hope you enjoy... I added some a Toy List (12-22-2015) I added toy flying saucer (12-22-2015) I added Curved Stairs to my list (12-22-2015) All can be found up the page a ways...
Yes Undo Button Please.. because I done found times I could have used it many times and I got mad because it wasnt there and quit.. I know that is a lot of stuff but that once we have all of them kind of things Halo Forge will be on hole other level of level design... But one thing that need to change for the next future forge is how we place and remove ground... it need to be on a wire frame system like Far Cry.. Grab terrain and mold it how you like by raising and lowering the land adjustment of water level... Just play a Far Cry 3 or 4 game map editor.. You will see what I mean.. Its not copying because its used by other game company too... But I really hope everyone likes what I put here and above in my main post for everything to do with forge... Thanks everyone
There needs to be a fix for an object's selective probe lighting, I hate getting objects that appear entirely black because of that, even when they are in daylight. I would like to see some more lighting objects such as: Flares Glowsticks Sirens (for cop cars) Alternative streetlights Neon signs/Lettering For Fx: Energy beams Different lift/launcher Fx Debris feilds (I don't know how to explain) Colorable smoke/fire Covies gassing beam (for background) Otherwise Colorable decals