I think a great idea for Halo 3 would be editing in single player (and multiplayer) campaign. So you could edit in the campaign, spawning vehicles, spawning allies, spawning enemies, creating hazards, creating your own epic battlefields and whatnot. Anyone else think this is a good idea?
Programing the movements of upwards of 50 AI, and what they should be doing is too much for more than four people to play simultaneously even in entirely stationary environments. For anyone who has noticed, grunts throw grenades in the same placee with catch on because the explosions are too much to have the grunts also move. When you try to play with four people there is guranteed lag. Forging has the same difficulty because the objects are moving. Also deciding which objects and vehicles could be placed and if to allow forge mode during the battle is too complicated. Furthermore, even if this was possible, it would become boring immediatly because playing god has no challenge.
Thanks to the wave of forum-copping, OP now understands that modding is bad, but he also asked if an official patch (official meaning Bungie released it) would be pretty cool. I'm all for the idea, creating battle scenes with waves of enemies and stuff would be awesome. And lag? Really? There'd be obvious limitations to how much one can "spawn" Covenant troops and vehicles and enemy spawn points, just like how Forge has limitations on item limit, budget limit, and object limit. Does anyone here know the exact limitations that Halo 3 (or afore-mentioned patch) has before lag occurs? Seriously, don't post irrelevantly when discussing a topic. It just makes people look ignorant.