Forge Bugs

Discussion in 'Halo and Forge Discussion' started by Nerf, Dec 6, 2007.

  1. Nerf

    Nerf Ancient
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    I'm having some weird bugs happen, mainly that when I create multiples of the same object and set the spawn to instant, sometimes there is a double spawn on one spawn point while the other has no spawn.
     
  2. Insane54

    Insane54 Ancient
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    thats kinda weird...maybe did u kock it over after you placed it in normal mode to try to put it in? because it spawns from its original spwn point
     
  3. Nerf

    Nerf Ancient
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    Nope, I could see both spawn points, one was in the air and one was one the ground (fusion cores) so there would be two in the air at the same time from the same spawn.
     
  4. RuthlessDevilzz

    RuthlessDevilzz Ancient
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    ya ive gone through the same thing. I play my games mostly on infection and when this happens to me the zombies tend to land inside my bases intead of out. this ticks me off :mad:
     
  5. Nerf

    Nerf Ancient
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    Oh, that's probably a spawn team issue, I'm talking about multiple objects from the same spawn at the same time (both being active too)
     
  6. Ray Benefield

    Ray Benefield Godly Perfection
    Forge Critic

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    Don't worry Nerf... it has happened when playing Mario Tower (one of the maps being released tomorrow with the ACMP1). I believe what happens is that when the item disappears it replaces itself in an item spawn area for its type (so crates can spawn at any crate spawn point... just like humans and respawn points)... if the item spawn has an item at it that is PERFECTLY set (like if it just respawned and had time to settle) then the next item to spawn will not spawn there. However if the item on the spawn point is slightly ascewed (sp?) then tit counts it as a legit spawn and it spawns causing the 2 to collide and one to be pushed away.

    This has happened many times while climbing Mario Tower, especially when we used to have grenades, and when we use to have portable grav lifts (both were sadly removed in favor of keeping the tower together... and when you play it you will think that it would have been cool to have those spike grenades for the multiple levels and those grav lifts for shortcuts). I can't tell you how to fix it, since Bungie used the same system for Humans and Items (I love being a programmer and understanding stuff).
     
  7. Nerf

    Nerf Ancient
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    I'm experiencing another one that's kind of annoying.

    In my osbtacle course map I'm creating (well sort of, probably going to remake it before releasing it) I have a doorway that explodes every couple of seconds, making it difficult to get through without dying. The problem is, sometimes the fusion cores that I have spawning and falling from above the doorway spawn askew and don't explode. Is there any way to guarantee an explosion every time? The height I have them at seems to be working, and changing it would allow a larger gap for players to enter, it's just sometimes one will clip part of the wall and not explode, the others land on it and also survive.
     
  8. Nerf

    Nerf Ancient
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    That's how it was in the first Halo as well, you could sometimes see people use them if your game was laggy enough (most prominently viewed using XBC)
     

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