Hey there people, this is my latest map Fontus Springs. Located on the island, its a 4v4 objective and slayer map similar to powerhouse (which is where i got my inspiration). It's gone through many changes from the initial design and the version i'm bringing to you is the one that I think will play the best. I shall be posting it in the tg in due course to test that theory. The weapons are as follows; 8x dmr 2x needler rifles 2x needlers 1x shotgun 1x concussion rifle 1x rocket launcher 1x sniper rifle 6x plasma nades 4x frags And here what you're all here for, the screens. Hope you like what you see, i'll be updating the thread which any major changes and will post a link to the tg thread when i get around to that. Would love some CnC please!
This looks pretty cool. A lot of interesting aesthetics. There seem to be a lot of pieces with lights on them though. How's the framerate? My initial aesthetic gripe is that ramp with tunnels under it looks a little strange. Is the gap in the first pic jumpable? Anyways looks promising, keep at it.
Cheers for the feedback, there are indeed a few angles that suffer from frame lag though most of these arent accessible in custom games but I am currently working on getting it as smooth as possible. Theres nothing behind that ramp, just some rocks. And yes, you can jump that gap if you stand on the railing. Anyone got any more gripes? Makes my job easier in terms of making the map its best.