Fontus Springs

Discussion in 'Halo and Forge Discussion' started by oh knarly, Sep 2, 2011.

  1. oh knarly

    oh knarly Ancient
    Senior Member

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    [​IMG]

    Hey there people, this is my latest map Fontus Springs. Located on the island, its a 4v4 objective and slayer map similar to powerhouse (which is where i got my inspiration). It's gone through many changes from the initial design and the version i'm bringing to you is the one that I think will play the best. I shall be posting it in the tg in due course to test that theory.

    The weapons are as follows;
    8x dmr
    2x needler rifles
    2x needlers
    1x shotgun
    1x concussion rifle
    1x rocket launcher
    1x sniper rifle
    6x plasma nades
    4x frags

    And here what you're all here for, the screens.

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    Hope you like what you see, i'll be updating the thread which any major changes and will post a link to the tg thread when i get around to that. Would love some CnC please!​
     
    #1 oh knarly, Sep 2, 2011
    Last edited: Sep 2, 2011
  2. CyborgAnthro

    CyborgAnthro Forerunner

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    This looks pretty cool. A lot of interesting aesthetics. There seem to be a lot of pieces with lights on them though. How's the framerate? My initial aesthetic gripe is that ramp with tunnels under it looks a little strange. Is the gap in the first pic jumpable? Anyways looks promising, keep at it.
     
  3. oh knarly

    oh knarly Ancient
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    Cheers for the feedback, there are indeed a few angles that suffer from frame lag though most of these arent accessible in custom games but I am currently working on getting it as smooth as possible. Theres nothing behind that ramp, just some rocks. And yes, you can jump that gap if you stand on the railing.

    Anyone got any more gripes? Makes my job easier in terms of making the map its best.
     

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